Pass const ref parameters as in parameters in C# bindings
_amend in parameters
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@@ -191,7 +191,7 @@ namespace FlaxEditor.Actions
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script.OrderInParent = _orderInParent;
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_orderInParent = script.OrderInParent; // Ensure order is correct for script that want to use it later
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if (_prefabObjectId != Guid.Empty)
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SceneObject.Internal_LinkPrefab(Object.GetUnmanagedPtr(script), ref _prefabId, ref _prefabObjectId);
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SceneObject.Internal_LinkPrefab(Object.GetUnmanagedPtr(script), _prefabId, _prefabObjectId);
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Editor.Instance.Scene.MarkSceneEdited(parentActor.Scene);
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}
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}
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