Made it so the visuals of dragging an actor will only show between the nodes and on the node.
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@@ -659,7 +659,7 @@ namespace FlaxEditor.GUI.Tree
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Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
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// Draw drag and drop effect
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if (IsDragOver)
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if (IsDragOver && _tree.DraggedOverNode == this)
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{
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Color dragOverColor = style.BackgroundSelected * 0.6f;
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Rectangle rect;
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@@ -669,10 +669,10 @@ namespace FlaxEditor.GUI.Tree
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rect = textRect;
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break;
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case DragItemPositioning.Above:
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rect = new Rectangle(textRect.X, textRect.Y - DefaultDragInsertPositionMargin - DefaultNodeOffsetY, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
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rect = new Rectangle(textRect.X, textRect.Top - DefaultDragInsertPositionMargin - DefaultNodeOffsetY - _margin.Top, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
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break;
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case DragItemPositioning.Below:
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rect = new Rectangle(textRect.X, textRect.Bottom - DefaultDragInsertPositionMargin, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
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rect = new Rectangle(textRect.X, textRect.Bottom + _margin.Bottom - DefaultDragInsertPositionMargin, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
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break;
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default:
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rect = Rectangle.Empty;
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@@ -922,6 +922,7 @@ namespace FlaxEditor.GUI.Tree
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if (result == DragDropEffect.None)
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{
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UpdateDrawPositioning(ref location);
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_tree.DraggedOverNode = this;
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// Check if mouse is over header
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_isDragOverHeader = TestHeaderHit(ref location);
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