Made it so the visuals of dragging an actor will only show between the nodes and on the node.
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@@ -706,6 +706,8 @@ namespace FlaxEditor.SceneGraph.GUI
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{
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DragData data;
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var tree = ParentTree;
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if (tree.Selection.Count == 1)
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Select();
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// Check if this node is selected
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if (tree.Selection.Contains(this))
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