Refactor material shaders generator to use modular features as extensions
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@@ -185,6 +185,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
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if (materialInfo.TessellationMode != TessellationMethod::None)
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ADD_FEATURE(TessellationFeature);
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if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
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ADD_FEATURE(MotionVectorsFeature);
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if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
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ADD_FEATURE(LightmapFeature);
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if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
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ADD_FEATURE(DeferredShadingFeature);
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