Fix crash when updating object during scene disposing
This commit is contained in:
@@ -45,6 +45,8 @@ int32 SceneRendering::DrawEntries::Add(Actor* obj)
|
|||||||
|
|
||||||
void SceneRendering::DrawEntries::Update(Actor* obj, int32 key)
|
void SceneRendering::DrawEntries::Update(Actor* obj, int32 key)
|
||||||
{
|
{
|
||||||
|
if (List.IsEmpty())
|
||||||
|
return;
|
||||||
auto& e = List[key];
|
auto& e = List[key];
|
||||||
ASSERT_LOW_LAYER(obj == e.Actor);
|
ASSERT_LOW_LAYER(obj == e.Actor);
|
||||||
e.LayerMask = obj->GetLayerMask();
|
e.LayerMask = obj->GetLayerMask();
|
||||||
|
|||||||
Reference in New Issue
Block a user