From d87a60de4848c1e9c7312d518b6c1c92e925095e Mon Sep 17 00:00:00 2001 From: Andrej Stojkovikj Date: Sat, 16 Sep 2023 22:27:12 +0200 Subject: [PATCH] Naming scheme for Vector2 fix --- Source/Engine/Core/Math/Vector2.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Source/Engine/Core/Math/Vector2.cs b/Source/Engine/Core/Math/Vector2.cs index 4b6fb5e59..9fe3c6944 100644 --- a/Source/Engine/Core/Math/Vector2.cs +++ b/Source/Engine/Core/Math/Vector2.cs @@ -1001,12 +1001,12 @@ namespace FlaxEngine float change = maxSpeed * smoothTime; float changeSq = change * change; - float sqrmag = change_x * change_x + change_y * change_y; - if (sqrmag > changeSq) + float sqrDist = change_x * change_x + change_y * change_y; + if (sqrDist > changeSq) { - var mag = (float)Math.Sqrt(sqrmag); - change_x = change_x / mag * change; - change_y = change_y / mag * change; + var dist = (float)Math.Sqrt(sqrDist); + change_x = change_x / dist * change; + change_y = change_y / dist * change; } target.X = current.X - change_x;