Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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@@ -1520,6 +1520,9 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
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const Char* roughnessNames[] = { TEXT("roughness"), TEXT("rough") };
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TrySetupMaterialParameter(materialInstance, ToSpan(roughnessNames, ARRAY_COUNT(roughnessNames)), material.Roughness.Value, MaterialParameterType::Float);
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TRY_SETUP_TEXTURE_PARAM(Roughness, roughnessNames, Texture);
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const Char* metalnessNames[] = { TEXT("metalness"), TEXT("metallic") };
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TrySetupMaterialParameter(materialInstance, ToSpan(metalnessNames, ARRAY_COUNT(metalnessNames)), material.Metalness.Value, MaterialParameterType::Float);
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TRY_SETUP_TEXTURE_PARAM(Metalness, metalnessNames, Texture);
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#undef TRY_SETUP_TEXTURE_PARAM
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materialInstance->Save();
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@@ -1545,11 +1548,22 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
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materialOptions.Opacity.Texture = data.Textures[material.Opacity.TextureIndex].AssetID;
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materialOptions.Roughness.Value = material.Roughness.Value;
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if (material.Roughness.TextureIndex != -1)
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{
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materialOptions.Roughness.Texture = data.Textures[material.Roughness.TextureIndex].AssetID;
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materialOptions.Roughness.Channel = material.Roughness.Channel;
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}
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materialOptions.Metalness.Value = material.Metalness.Value;
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if (material.Metalness.TextureIndex != -1)
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{
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materialOptions.Metalness.Texture = data.Textures[material.Metalness.TextureIndex].AssetID;
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materialOptions.Metalness.Channel = material.Metalness.Channel;
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}
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if (material.Normals.TextureIndex != -1)
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materialOptions.Normals.Texture = data.Textures[material.Normals.TextureIndex].AssetID;
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if (material.TwoSided || material.Diffuse.HasAlphaMask)
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materialOptions.Info.CullMode = CullMode::TwoSided;
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if (material.Wireframe)
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materialOptions.Info.FeaturesFlags |= MaterialFeaturesFlags::Wireframe;
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if (!Math::IsOne(material.Opacity.Value) || material.Opacity.TextureIndex != -1)
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materialOptions.Info.BlendMode = MaterialBlendMode::Transparent;
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AssetsImportingManager::Create(AssetsImportingManager::CreateMaterialTag, assetPath, material.AssetID, &materialOptions);
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