@@ -403,6 +403,15 @@ SceneObjectsFactory::PrefabSyncData::PrefabSyncData(Array<SceneObject*>& sceneOb
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{
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}
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void SceneObjectsFactory::PrefabSyncData::InitNewObjects()
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{
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for (int32 i = 0; i < NewObjects.Count(); i++)
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{
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SceneObject* obj = SceneObjects[InitialCount + i];
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obj->Initialize();
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}
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}
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void SceneObjectsFactory::SetupPrefabInstances(Context& context, const PrefabSyncData& data)
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{
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PROFILE_CPU_NAMED("SetupPrefabInstances");
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