diff --git a/Development/Scripts/Windows/CallBuildTool.bat b/Development/Scripts/Windows/CallBuildTool.bat index 9f60368c5..22c2d1dd7 100644 --- a/Development/Scripts/Windows/CallBuildTool.bat +++ b/Development/Scripts/Windows/CallBuildTool.bat @@ -11,16 +11,6 @@ for %%I in (Source\Logo.png) do if %%~zI LSS 2000 ( call "Development\Scripts\Windows\GetMSBuildPath.bat" if errorlevel 1 goto Error_NoVisualStudioEnvironment -if not exist "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" goto Compile -for /f "delims=" %%i in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere" -latest -products * -requires Microsoft.Component.MSBuild -property installationPath') do ( - for %%j in (15.0, Current) do ( - if exist "%%i\MSBuild\%%j\Bin\MSBuild.exe" ( - set MSBUILD_PATH="%%i\MSBuild\%%j\Bin\MSBuild.exe" - goto Compile - ) - ) -) - :Compile md Cache\Intermediate >nul 2>nul dir /s /b Source\Tools\Flax.Build\*.cs >Cache\Intermediate\Flax.Build.Files.txt @@ -44,7 +34,7 @@ goto Exit echo CallBuildTool ERROR: The script is in invalid directory. goto Exit :Error_NoVisualStudioEnvironment -echo CallBuildTool ERROR: Missing Visual Studio 2015 or newer. +echo CallBuildTool ERROR: Missing Visual Studio 2022 or newer. goto Exit :Error_CompilationFailed echo CallBuildTool ERROR: Failed to compile Flax.Build project. diff --git a/Development/Scripts/Windows/GetMSBuildPath.bat b/Development/Scripts/Windows/GetMSBuildPath.bat index b20230118..f44155272 100644 --- a/Development/Scripts/Windows/GetMSBuildPath.bat +++ b/Development/Scripts/Windows/GetMSBuildPath.bat @@ -4,66 +4,26 @@ rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. set MSBUILD_PATH= +rem Look for MSBuild version 17.0 or later if not exist "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" goto VsWhereNotFound -for /f "delims=" %%i in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere" -latest -products * -requires Microsoft.Component.MSBuild -property installationPath') do ( - if exist "%%i\MSBuild\15.0\Bin\MSBuild.exe" ( - set MSBUILD_PATH="%%i\MSBuild\15.0\Bin\MSBuild.exe" - goto End - ) -) -for /f "delims=" %%i in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere" -latest -prerelease -products * -requires Microsoft.Component.MSBuild -property installationPath') do ( - if exist "%%i\MSBuild\15.0\Bin\MSBuild.exe" ( - set MSBUILD_PATH="%%i\MSBuild\15.0\Bin\MSBuild.exe" - goto End - ) +for /f "delims=" %%i in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere" -version 17.0 -latest -products * -requires Microsoft.Component.MSBuild -property installationPath') do ( if exist "%%i\MSBuild\Current\Bin\MSBuild.exe" ( set MSBUILD_PATH="%%i\MSBuild\Current\Bin\MSBuild.exe" goto End ) ) -:VsWhereNotFound -if exist "%ProgramFiles(x86)%\MSBuild\14.0\bin\MSBuild.exe" ( - set MSBUILD_PATH="%ProgramFiles(x86)%\MSBuild\14.0\bin\MSBuild.exe" - goto End +rem Look for MSBuild version 17.0 or later in pre-release versions +for /f "delims=" %%i in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere" -version 17.0 -latest -prerelease -products * -requires Microsoft.Component.MSBuild -property installationPath') do ( + if exist "%%i\MSBuild\Current\Bin\MSBuild.exe" ( + set MSBUILD_PATH="%%i\MSBuild\Current\Bin\MSBuild.exe" + goto End + ) ) - -call :GetInstallPath Microsoft\VisualStudio\SxS\VS7 15.0 MSBuild\15.0\bin\MSBuild.exe -if not errorlevel 1 goto End -call :GetInstallPath Microsoft\MSBuild\ToolsVersions\14.0 MSBuildToolsPath MSBuild.exe -if not errorlevel 1 goto End -call :GetInstallPath Microsoft\MSBuild\ToolsVersions\12.0 MSBuildToolsPath MSBuild.exe -if not errorlevel 1 goto End -call :GetInstallPath Microsoft\MSBuild\ToolsVersions\4.0 MSBuildToolsPath MSBuild.exe -if not errorlevel 1 goto End - +echo GetMSBuildPath ERROR: Could not find MSBuild version 17.0 or later. +exit /B 1 +:VsWhereNotFound +echo GetMSBuildPath ERROR: vswhere.exe was not found. exit /B 1 :End -exit /B 0 - -:GetInstallPath -for /f "tokens=2,*" %%A in ('REG.exe query HKCU\SOFTWARE\%1 /v %2 2^>Nul') do ( - if exist "%%B%%3" ( - set MSBUILD_PATH="%%B%3" - exit /B 0 - ) -) -for /f "tokens=2,*" %%A in ('REG.exe query HKLM\SOFTWARE\%1 /v %2 2^>Nul') do ( - if exist "%%B%3" ( - set MSBUILD_PATH="%%B%3" - exit /B 0 - ) -) -for /f "tokens=2,*" %%A in ('REG.exe query HKCU\SOFTWARE\Wow6432Node\%1 /v %2 2^>Nul') do ( - if exist "%%B%%3" ( - set MSBUILD_PATH="%%B%3" - exit /B 0 - ) -) -for /f "tokens=2,*" %%A in ('REG.exe query HKLM\SOFTWARE\Wow6432Node\%1 /v %2 2^>Nul') do ( - if exist "%%B%3" ( - set MSBUILD_PATH="%%B%3" - exit /B 0 - ) -) -exit /B 1 +exit /B 0 \ No newline at end of file diff --git a/Flax.flaxproj b/Flax.flaxproj index 50fcaeda3..fbf48cc2b 100644 --- a/Flax.flaxproj +++ b/Flax.flaxproj @@ -3,7 +3,7 @@ "Version": { "Major": 1, "Minor": 6, - "Build": 6344 + "Build": 6345 }, "Company": "Flax", "Copyright": "Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.", diff --git a/README.md b/README.md index dc5abb84f..fac631a6a 100644 --- a/README.md +++ b/README.md @@ -31,19 +31,20 @@ Follow the instructions below to compile and run the engine from source. * Install Visual Studio 2022 or newer * Install Windows 8.1 SDK or newer (via Visual Studio Installer) * Install Microsoft Visual C++ 2015 v140 toolset or newer (via Visual Studio Installer) -* Install .Net 7 SDK (via Visual Studio Installer or [from web](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)) +* Install .NET 7 SDK for **Windows x64** (via Visual Studio Installer or [from web](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)) * Install Git with LFS * Clone repo (with LFS) * Run **GenerateProjectFiles.bat** * Open `Flax.sln` and set solution configuration to **Editor.Development** and solution platform to **Win64** * Set Flax (C++) or FlaxEngine (C#) as startup project * Compile Flax project (hit F7 or CTRL+Shift+B) +* Optionally set Debug Type to **Managed Only (.NET Core)** to debug C#-only, or **Mixed (.NET Core)** to debug both C++ and C# * Run Flax (hit F5 key) ## Linux * Install Visual Studio Code -* Install .Net 7 SDK ([https://dotnet.microsoft.com/en-us/download/dotnet/7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)) +* Install .NET 7 SDK ([https://dotnet.microsoft.com/en-us/download/dotnet/7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)) * Ubuntu: `sudo apt install dotnet-sdk-7.0` * Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/)) * Ubuntu: `sudo apt install vulkan-sdk` @@ -66,7 +67,7 @@ Follow the instructions below to compile and run the engine from source. ## Mac * Install XCode -* Install .Net 7 SDK ([https://dotnet.microsoft.com/en-us/download/dotnet/7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)) +* Install .NET 7 SDK ([https://dotnet.microsoft.com/en-us/download/dotnet/7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)) * Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/)) * Clone repo (with LFS) * Run `GenerateProjectFiles.command` diff --git a/Source/Editor/Cooker/Platform/iOS/iOSPlatformTools.cpp b/Source/Editor/Cooker/Platform/iOS/iOSPlatformTools.cpp index 8b0cf06a8..85a7f99fa 100644 --- a/Source/Editor/Cooker/Platform/iOS/iOSPlatformTools.cpp +++ b/Source/Editor/Cooker/Platform/iOS/iOSPlatformTools.cpp @@ -260,15 +260,20 @@ bool iOSPlatformTools::OnPostProcess(CookingData& data) { LOG(Info, "Building app package..."); const Char* configuration = data.Configuration == BuildConfiguration::Release ? TEXT("Release") : TEXT("Debug"); - String command = String::Format(TEXT("xcodebuild -project FlaxGame.xcodeproj -configuration {} -scheme FlaxGame -archivePath FlaxGame.xcarchive archive"), configuration); - int32 result = Platform::RunProcess(command, data.OriginalOutputPath); + CreateProcessSettings procSettings; + procSettings.HiddenWindow = true; + procSettings.WorkingDirectory = data.OriginalOutputPath; + procSettings.FileName = TEXT("/usr/bin/xcodebuild"); + procSettings.Arguments = String::Format(TEXT("-project FlaxGame.xcodeproj -configuration {} -scheme FlaxGame -archivePath FlaxGame.xcarchive archive"), configuration); + int32 result = Platform::CreateProcess(procSettings); if (result != 0) { data.Error(String::Format(TEXT("Failed to package app (result code: {0}). See log for more info."), result)); return true; } - command = TEXT("xcodebuild -exportArchive -archivePath FlaxGame.xcarchive -allowProvisioningUpdates -exportPath . -exportOptionsPlist ExportOptions.plist"); - result = Platform::RunProcess(command, data.OriginalOutputPath); + procSettings.FileName = TEXT("/usr/bin/xcodebuild"); + procSettings.Arguments = TEXT("-exportArchive -archivePath FlaxGame.xcarchive -allowProvisioningUpdates -exportPath . -exportOptionsPlist ExportOptions.plist"); + result = Platform::CreateProcess(procSettings); if (result != 0) { data.Error(String::Format(TEXT("Failed to package app (result code: {0}). See log for more info."), result)); diff --git a/Source/Editor/GUI/Docking/DockHintWindow.cs b/Source/Editor/GUI/Docking/DockHintWindow.cs index 6dc700731..52c5dcd3c 100644 --- a/Source/Editor/GUI/Docking/DockHintWindow.cs +++ b/Source/Editor/GUI/Docking/DockHintWindow.cs @@ -476,6 +476,7 @@ namespace FlaxEditor.GUI.Docking settings.ShowInTaskbar = false; settings.ActivateWhenFirstShown = false; settings.IsTopmost = true; + settings.ShowAfterFirstPaint = false; win = Platform.CreateWindow(ref settings); diff --git a/Source/Editor/Scripting/CodeEditors/RiderCodeEditor.cpp b/Source/Editor/Scripting/CodeEditors/RiderCodeEditor.cpp index 05608d71e..7f5ca6f17 100644 --- a/Source/Editor/Scripting/CodeEditors/RiderCodeEditor.cpp +++ b/Source/Editor/Scripting/CodeEditors/RiderCodeEditor.cpp @@ -268,8 +268,16 @@ void RiderCodeEditor::OpenFile(const String& path, int32 line) // Open file line = line > 0 ? line : 1; CreateProcessSettings procSettings; + +#if !PLATFORM_MAC procSettings.FileName = _execPath; procSettings.Arguments = String::Format(TEXT("\"{0}\" --line {2} \"{1}\""), _solutionPath, path, line); +#else + // This follows pretty much how all the other engines open rider which deals with cross architecture issues + procSettings.FileName = "/usr/bin/open"; + procSettings.Arguments = String::Format(TEXT("-n -a \"{0}\" --args \"{1}\" --line {3} \"{2}\""), _execPath, _solutionPath, path, line); +#endif + procSettings.HiddenWindow = false; procSettings.WaitForEnd = false; procSettings.LogOutput = false; @@ -287,8 +295,14 @@ void RiderCodeEditor::OpenSolution() // Open solution CreateProcessSettings procSettings; +#if !PLATFORM_MAC procSettings.FileName = _execPath; procSettings.Arguments = String::Format(TEXT("\"{0}\""), _solutionPath); +#else + // This follows pretty much how all the other engines open rider which deals with cross architecture issues + procSettings.FileName = "/usr/bin/open"; + procSettings.Arguments = String::Format(TEXT("-n -a \"{0}\" \"{1}\""), _execPath, _solutionPath); +#endif procSettings.HiddenWindow = false; procSettings.WaitForEnd = false; procSettings.LogOutput = false; diff --git a/Source/Editor/Windows/DebugLogWindow.cs b/Source/Editor/Windows/DebugLogWindow.cs index 49b03ede1..09a93d300 100644 --- a/Source/Editor/Windows/DebugLogWindow.cs +++ b/Source/Editor/Windows/DebugLogWindow.cs @@ -544,7 +544,7 @@ namespace FlaxEditor.Windows if (noLocation) { desc.LocationFile = match.Groups[2].Value; - int.TryParse(match.Groups[5].Value, out desc.LocationLine); + int.TryParse(match.Groups[4].Value, out desc.LocationLine); noLocation = false; } fineStackTrace.AppendLine(match.Groups[0].Value); diff --git a/Source/Engine/Engine/NativeInterop.Unmanaged.cs b/Source/Engine/Engine/NativeInterop.Unmanaged.cs index 670b7fff5..423aae6a5 100644 --- a/Source/Engine/Engine/NativeInterop.Unmanaged.cs +++ b/Source/Engine/Engine/NativeInterop.Unmanaged.cs @@ -559,6 +559,19 @@ namespace FlaxEngine.Interop return managedArray.Pointer; } + [UnmanagedCallersOnly] + internal static IntPtr GetArray(ManagedHandle handle) + { + if (!handle.IsAllocated) + return IntPtr.Zero; + object value = handle.Target; + if (value is ManagedArray) + return (IntPtr)handle; + if (value is Array) + return Invoker.MarshalReturnValueGeneric(value.GetType(), value); + return IntPtr.Zero; + } + [UnmanagedCallersOnly] internal static int GetArrayLength(ManagedHandle arrayHandle) { diff --git a/Source/Engine/Engine/NativeInterop.cs b/Source/Engine/Engine/NativeInterop.cs index 8a8d543f1..359172e09 100644 --- a/Source/Engine/Engine/NativeInterop.cs +++ b/Source/Engine/Engine/NativeInterop.cs @@ -24,7 +24,8 @@ namespace FlaxEngine.Interop /// /// Provides a Mono-like API for native code to access managed runtime. /// - internal static unsafe partial class NativeInterop + [HideInEditor] + public static unsafe partial class NativeInterop { internal static Dictionary AssemblyLocations = new(); @@ -147,7 +148,27 @@ namespace FlaxEngine.Interop NativeMemory.AlignedFree(ptr); } - internal static T[] GCHandleArrayToManagedArray(ManagedArray ptrArray) where T : class + /// + /// Converts a delegate into a function pointer that is callable from unmanaged code via but cached delegate to prevent collecting it by GC. + /// + /// The type of delegate to convert. + /// The delegate to be passed to unmanaged code. + /// A value that can be passed to unmanaged code, which, in turn, can use it to call the underlying managed delegate. + public static IntPtr GetFunctionPointerForDelegate(TDelegate d) where TDelegate : notnull + { + // Example use-case: C# script runs actions via JobSystem.Dispatch which causes crash due to GC collecting Delegate object + ManagedHandle.Alloc(d, GCHandleType.Weak); + + return Marshal.GetFunctionPointerForDelegate(d); + } + + /// + /// Converts array of GC Handles from native runtime to managed array. + /// + /// Array element type. + /// Input array. + /// Output array. + public static T[] GCHandleArrayToManagedArray(ManagedArray ptrArray) where T : class { Span span = ptrArray.ToSpan(); T[] managedArray = new T[ptrArray.Length]; @@ -156,7 +177,12 @@ namespace FlaxEngine.Interop return managedArray; } - internal static IntPtr[] ManagedArrayToGCHandleArray(Array array) + /// + /// Converts managed array wrapper into array of GC Handles for native runtime. + /// + /// Input array. + /// Output array. + public static IntPtr[] ManagedArrayToGCHandleArray(Array array) { if (array.Length == 0) return Array.Empty(); @@ -170,13 +196,26 @@ namespace FlaxEngine.Interop return pointerArray; } - internal static ManagedArray ManagedArrayToGCHandleWrappedArray(Array array) + /// + /// Converts managed array wrapper into array of GC Handles for native runtime. + /// + /// Input array. + /// Output array. + public static ManagedArray ManagedArrayToGCHandleWrappedArray(Array array) { IntPtr[] pointerArray = ManagedArrayToGCHandleArray(array); return ManagedArray.WrapNewArray(pointerArray, array.GetType()); } - internal static TDst[] ConvertArray(Span src, Func convertFunc) + /// + /// Converts array with a custom converter function for each element. + /// + /// Input data type. + /// Output data type. + /// The input array. + /// Converter callback. + /// The output array. + public static TDst[] ConvertArray(Span src, Func convertFunc) { TDst[] dst = new TDst[src.Length]; for (int i = 0; i < src.Length; i++) @@ -184,7 +223,15 @@ namespace FlaxEngine.Interop return dst; } - internal static TDst[] ConvertArray(TSrc[] src, Func convertFunc) + /// + /// Converts array with a custom converter function for each element. + /// + /// Input data type. + /// Output data type. + /// The input array. + /// Converter callback. + /// The output array. + public static TDst[] ConvertArray(TSrc[] src, Func convertFunc) { TDst[] dst = new TDst[src.Length]; for (int i = 0; i < src.Length; i++) @@ -1024,11 +1071,12 @@ namespace FlaxEngine.Interop private static uint pinnedBoxedValuesPointer = 0; private static (IntPtr ptr, int size)[] pinnedAllocations = new (IntPtr ptr, int size)[256]; private static uint pinnedAllocationsPointer = 0; - + private delegate TInternal ToNativeDelegate(T value); + private delegate IntPtr UnboxerDelegate(object value, object converter); - private static ConcurrentDictionary unboxers = new (1, 3); + private static ConcurrentDictionary unboxers = new(1, 3); private static MethodInfo unboxerMethod = typeof(ValueTypeUnboxer).GetMethod(nameof(ValueTypeUnboxer.UnboxPointer), BindingFlags.Static | BindingFlags.NonPublic); private static MethodInfo unboxerToNativeMethod = typeof(ValueTypeUnboxer).GetMethod(nameof(ValueTypeUnboxer.UnboxPointerWithConverter), BindingFlags.Static | BindingFlags.NonPublic); @@ -1089,7 +1137,8 @@ namespace FlaxEngine.Interop return new IntPtr(Unsafe.AsPointer(ref Unsafe.Unbox(value))); } - private static IntPtr UnboxPointerWithConverter(object value, object converter) where T : struct where TInternal : struct + private static IntPtr UnboxPointerWithConverter(object value, object converter) where T : struct + where TInternal : struct { ToNativeDelegate toNative = Unsafe.As>(converter); return PinValue(toNative(Unsafe.Unbox(value))); @@ -1099,12 +1148,12 @@ namespace FlaxEngine.Interop private delegate IntPtr InvokeThunkDelegate(ManagedHandle instanceHandle, IntPtr param1, IntPtr param2, IntPtr param3, IntPtr param4, IntPtr param5, IntPtr param6, IntPtr param7); /// - /// Returns all types that that owned by this assembly. + /// Returns all types owned by this assembly. /// private static Type[] GetAssemblyTypes(Assembly assembly) { var referencedAssemblies = assembly.GetReferencedAssemblies(); - var allAssemblies = AppDomain.CurrentDomain.GetAssemblies(); + var allAssemblies = Utils.GetAssemblies(); var referencedTypes = new List(); foreach (var assemblyName in referencedAssemblies) { diff --git a/Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp b/Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp index b3069b4db..d8d69dc3e 100644 --- a/Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp +++ b/Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp @@ -76,11 +76,11 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, SpanEnvironmentProbes.Count(); i++) { const auto p = cache->EnvironmentProbes[i]; - if (p->GetSphere().Contains(drawCallOrigin) != ContainmentType::Disjoint) + if (CollisionsHelper::SphereIntersectsSphere(objectBoundsWorld, p->GetSphere())) { probe = p; break; @@ -99,10 +99,12 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, SpanPointLights.Count() && data.LocalLightsCount < MaxLocalLights; i++) { const auto& light = cache->PointLights[i]; - if (BoundingSphere(light.Position, light.Radius).Contains(drawCall.ObjectPosition) != ContainmentType::Disjoint) + if (CollisionsHelper::SphereIntersectsSphere(objectBounds, BoundingSphere(light.Position, light.Radius))) { light.SetupLightData(&data.LocalLights[data.LocalLightsCount], false); data.LocalLightsCount++; @@ -111,7 +113,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, SpanSpotLights.Count() && data.LocalLightsCount < MaxLocalLights; i++) { const auto& light = cache->SpotLights[i]; - if (BoundingSphere(light.Position, light.Radius).Contains(drawCall.ObjectPosition) != ContainmentType::Disjoint) + if (CollisionsHelper::SphereIntersectsSphere(objectBounds, BoundingSphere(light.Position, light.Radius))) { light.SetupLightData(&data.LocalLights[data.LocalLightsCount], false); data.LocalLightsCount++; diff --git a/Source/Engine/Graphics/Models/Mesh.cpp b/Source/Engine/Graphics/Models/Mesh.cpp index e5ba5488d..558b53b18 100644 --- a/Source/Engine/Graphics/Models/Mesh.cpp +++ b/Source/Engine/Graphics/Models/Mesh.cpp @@ -429,6 +429,7 @@ void Mesh::Draw(const RenderContext& renderContext, MaterialBase* material, cons drawCall.Material = material; drawCall.World = world; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = _sphere.Radius * drawCall.World.GetScaleVector().GetAbsolute().MaxValue(); drawCall.Surface.GeometrySize = _box.GetSize(); drawCall.Surface.PrevWorld = world; drawCall.Surface.Lightmap = nullptr; @@ -495,6 +496,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float drawCall.Material = material; drawCall.World = *info.World; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition? drawCall.Surface.GeometrySize = _box.GetSize(); drawCall.Surface.PrevWorld = info.DrawState->PrevWorld; drawCall.Surface.Lightmap = (info.Flags & StaticFlags::Lightmap) != StaticFlags::None ? info.Lightmap : nullptr; @@ -555,6 +557,7 @@ void Mesh::Draw(const RenderContextBatch& renderContextBatch, const DrawInfo& in drawCall.Material = material; drawCall.World = *info.World; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition? drawCall.Surface.GeometrySize = _box.GetSize(); drawCall.Surface.PrevWorld = info.DrawState->PrevWorld; drawCall.Surface.Lightmap = (info.Flags & StaticFlags::Lightmap) != StaticFlags::None ? info.Lightmap : nullptr; diff --git a/Source/Engine/Graphics/Models/SkinnedMesh.cpp b/Source/Engine/Graphics/Models/SkinnedMesh.cpp index b6c966508..f6d24c335 100644 --- a/Source/Engine/Graphics/Models/SkinnedMesh.cpp +++ b/Source/Engine/Graphics/Models/SkinnedMesh.cpp @@ -198,6 +198,7 @@ void SkinnedMesh::Draw(const RenderContext& renderContext, const DrawInfo& info, drawCall.Material = material; drawCall.World = *info.World; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition? drawCall.Surface.GeometrySize = _box.GetSize(); drawCall.Surface.PrevWorld = info.DrawState->PrevWorld; drawCall.Surface.Lightmap = nullptr; @@ -258,6 +259,7 @@ void SkinnedMesh::Draw(const RenderContextBatch& renderContextBatch, const DrawI drawCall.Material = material; drawCall.World = *info.World; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition? drawCall.Surface.GeometrySize = _box.GetSize(); drawCall.Surface.PrevWorld = info.DrawState->PrevWorld; drawCall.Surface.Lightmap = nullptr; diff --git a/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp b/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp index fd14f0aeb..b58684a4e 100644 --- a/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp +++ b/Source/Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.cpp @@ -122,7 +122,7 @@ GPUShaderProgram* GPUShaderDX11::CreateGPUShaderProgram(ShaderStage type, const { // Create shader ID3D11DomainShader* buffer = nullptr; - VALIDATE_DIRECTX_CALL(_device->GetDevice()->CreateDomainShader(cacheBytes, cacheSize, nullptr, &buffer)); + result = _device->GetDevice()->CreateDomainShader(cacheBytes, cacheSize, nullptr, &buffer); LOG_DIRECTX_RESULT_WITH_RETURN(result, nullptr); // Create object diff --git a/Source/Engine/Level/Actors/Skybox.cpp b/Source/Engine/Level/Actors/Skybox.cpp index 7d35a2776..455c229c0 100644 --- a/Source/Engine/Level/Actors/Skybox.cpp +++ b/Source/Engine/Level/Actors/Skybox.cpp @@ -100,6 +100,7 @@ void Skybox::ApplySky(GPUContext* context, RenderContext& renderContext, const M Platform::MemoryClear(&drawCall, sizeof(DrawCall)); drawCall.World = world; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = _sphere.Radius; drawCall.Surface.GeometrySize = _box.GetSize(); drawCall.WorldDeterminantSign = Math::FloatSelect(world.RotDeterminant(), 1, -1); drawCall.PerInstanceRandom = GetPerInstanceRandom(); diff --git a/Source/Engine/Level/Actors/SplineModel.cpp b/Source/Engine/Level/Actors/SplineModel.cpp index 6ca841b41..6b7916e4d 100644 --- a/Source/Engine/Level/Actors/SplineModel.cpp +++ b/Source/Engine/Level/Actors/SplineModel.cpp @@ -405,6 +405,7 @@ void SplineModel::Draw(RenderContext& renderContext) const Transform splineTransform = GetTransform(); renderContext.View.GetWorldMatrix(splineTransform, drawCall.World); drawCall.ObjectPosition = drawCall.World.GetTranslation() + drawCall.Deformable.LocalMatrix.GetTranslation(); + drawCall.ObjectRadius = _sphere.Radius; // TODO: use radius for the spline chunk rather than whole spline const float worldDeterminantSign = drawCall.World.RotDeterminant() * drawCall.Deformable.LocalMatrix.RotDeterminant(); for (int32 segment = 0; segment < _instances.Count(); segment++) { diff --git a/Source/Engine/Level/Scene/SceneTicking.cpp b/Source/Engine/Level/Scene/SceneTicking.cpp index 235d7bbab..34de25a2e 100644 --- a/Source/Engine/Level/Scene/SceneTicking.cpp +++ b/Source/Engine/Level/Scene/SceneTicking.cpp @@ -32,7 +32,7 @@ void SceneTicking::TickData::RemoveTick(void* callee) { for (int32 i = 0; i < Ticks.Count(); i++) { - if (Ticks[i].Callee == callee) + if (Ticks.Get()[i].Callee == callee) { Ticks.RemoveAt(i); break; @@ -45,7 +45,7 @@ void SceneTicking::TickData::Tick() TickScripts(Scripts); for (int32 i = 0; i < Ticks.Count(); i++) - Ticks[i].Call(); + Ticks.Get()[i].Call(); } #if USE_EDITOR @@ -54,7 +54,7 @@ void SceneTicking::TickData::RemoveTickExecuteInEditor(void* callee) { for (int32 i = 0; i < TicksExecuteInEditor.Count(); i++) { - if (TicksExecuteInEditor[i].Callee == callee) + if (TicksExecuteInEditor.Get()[i].Callee == callee) { TicksExecuteInEditor.RemoveAt(i); break; @@ -67,7 +67,7 @@ void SceneTicking::TickData::TickExecuteInEditor() TickScripts(ScriptsExecuteInEditor); for (int32 i = 0; i < TicksExecuteInEditor.Count(); i++) - TicksExecuteInEditor[i].Call(); + TicksExecuteInEditor.Get()[i].Call(); } #endif diff --git a/Source/Engine/Particles/Particles.cpp b/Source/Engine/Particles/Particles.cpp index 873c4bd52..52234fd7a 100644 --- a/Source/Engine/Particles/Particles.cpp +++ b/Source/Engine/Particles/Particles.cpp @@ -938,7 +938,8 @@ void Particles::DrawParticles(RenderContext& renderContext, ParticleEffect* effe // Setup a draw call common data DrawCall drawCall; drawCall.PerInstanceRandom = effect->GetPerInstanceRandom(); - drawCall.ObjectPosition = effect->GetPosition(); + drawCall.ObjectPosition = effect->GetSphere().Center - view.Origin; + drawCall.ObjectRadius = effect->GetSphere().Radius; // Draw all emitters for (int32 emitterIndex = 0; emitterIndex < effect->Instance.Emitters.Count(); emitterIndex++) diff --git a/Source/Engine/Platform/Apple/ApplePlatform.cpp b/Source/Engine/Platform/Apple/ApplePlatform.cpp index eeef5b91f..473fc0987 100644 --- a/Source/Engine/Platform/Apple/ApplePlatform.cpp +++ b/Source/Engine/Platform/Apple/ApplePlatform.cpp @@ -85,27 +85,34 @@ NSString* AppleUtils::ToNSString(const char* string) NSArray* AppleUtils::ParseArguments(NSString* argsString) { NSMutableArray *argsArray = [NSMutableArray array]; - NSScanner *scanner = [NSScanner scannerWithString:argsString]; - NSString *currentArg = nil; + NSMutableString *currentArg = [NSMutableString string]; BOOL insideQuotes = NO; - while (![scanner isAtEnd]) { - if (insideQuotes) { - [scanner scanUpToString:@"\"" intoString:¤tArg]; - [scanner scanString:@"\"" intoString:NULL]; - insideQuotes = NO; - } else { - [scanner scanUpToString:@" " intoString:¤tArg]; - [scanner scanString:@" " intoString:NULL]; - } + for (NSInteger i = 0; i < argsString.length; ++i) { + unichar c = [argsString characterAtIndex:i]; - if ([currentArg isEqualToString:@"\""]) { - insideQuotes = YES; - } else if (currentArg) { - [argsArray addObject:currentArg]; + if (c == '\"') { + if (insideQuotes) { + [argsArray addObject:[currentArg copy]]; + [currentArg setString:@""]; + insideQuotes = NO; + } else { + insideQuotes = YES; + } + } else if (c == ' ' && !insideQuotes) { + if (currentArg.length > 0) { + [argsArray addObject:[currentArg copy]]; + [currentArg setString:@""]; + } + } else { + [currentArg appendFormat:@"%C", c]; } } + if (currentArg.length > 0) { + [argsArray addObject:[currentArg copy]]; + } + return [argsArray copy]; } diff --git a/Source/Engine/Platform/CreateWindowSettings.cs b/Source/Engine/Platform/CreateWindowSettings.cs index 1e5d17484..d4d9ce727 100644 --- a/Source/Engine/Platform/CreateWindowSettings.cs +++ b/Source/Engine/Platform/CreateWindowSettings.cs @@ -23,6 +23,7 @@ namespace FlaxEngine AllowDragAndDrop = true, IsRegularWindow = true, HasSizingFrame = true, + ShowAfterFirstPaint = true, }; } } diff --git a/Source/Engine/Platform/CreateWindowSettings.h b/Source/Engine/Platform/CreateWindowSettings.h index 71bbf58c3..1ff596df9 100644 --- a/Source/Engine/Platform/CreateWindowSettings.h +++ b/Source/Engine/Platform/CreateWindowSettings.h @@ -131,7 +131,7 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(CreateWindowSettings); /// /// Enable/disable window auto-show after the first paint. /// - API_FIELD() bool ShowAfterFirstPaint = false; + API_FIELD() bool ShowAfterFirstPaint = true; /// /// The custom data (platform dependant). diff --git a/Source/Engine/Renderer/DrawCall.h b/Source/Engine/Renderer/DrawCall.h index 9fd6c13b5..d51102166 100644 --- a/Source/Engine/Renderer/DrawCall.h +++ b/Source/Engine/Renderer/DrawCall.h @@ -258,6 +258,11 @@ struct DrawCall /// Float3 ObjectPosition; + /// + /// Object bounding sphere radius that contains it whole (sphere at ObjectPosition). + /// + float ObjectRadius; + /// /// The world matrix determinant sign (used for geometry that is two sided or has inverse scale - needs to flip normal vectors and change triangles culling). /// diff --git a/Source/Engine/Renderer/GBufferPass.cpp b/Source/Engine/Renderer/GBufferPass.cpp index 0e5e8508a..f824d2161 100644 --- a/Source/Engine/Renderer/GBufferPass.cpp +++ b/Source/Engine/Renderer/GBufferPass.cpp @@ -464,6 +464,7 @@ void GBufferPass::DrawDecals(RenderContext& renderContext, GPUTextureView* light transform.Scale *= decal->GetSize(); renderContext.View.GetWorldMatrix(transform, drawCall.World); drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = decal->GetSphere().Radius; context->ResetRenderTarget(); diff --git a/Source/Engine/Renderer/RenderList.cpp b/Source/Engine/Renderer/RenderList.cpp index 1a4cc0205..f24f25128 100644 --- a/Source/Engine/Renderer/RenderList.cpp +++ b/Source/Engine/Renderer/RenderList.cpp @@ -855,6 +855,7 @@ DRAW: { auto& batch = BatchedDrawCalls.Get()[list.PreBatchedDrawCalls.Get()[i]]; auto drawCall = batch.DrawCall; + drawCall.ObjectRadius = 0.0f; bindParams.FirstDrawCall = &drawCall; const auto* instancesData = batch.Instances.Get(); diff --git a/Source/Engine/Scripting/ManagedCLR/MCore.h b/Source/Engine/Scripting/ManagedCLR/MCore.h index e1de3c207..7c61031c7 100644 --- a/Source/Engine/Scripting/ManagedCLR/MCore.h +++ b/Source/Engine/Scripting/ManagedCLR/MCore.h @@ -85,6 +85,7 @@ public: static MClass* GetClass(MClass* elementKlass); static int32 GetLength(const MArray* obj); static void* GetAddress(const MArray* obj); + static MArray* Unbox(MObject* obj); template FORCE_INLINE static T* GetAddress(const MArray* obj) diff --git a/Source/Engine/Scripting/ManagedCLR/MUtils.h b/Source/Engine/Scripting/ManagedCLR/MUtils.h index 7b340e5c6..a9b2d8414 100644 --- a/Source/Engine/Scripting/ManagedCLR/MUtils.h +++ b/Source/Engine/Scripting/ManagedCLR/MUtils.h @@ -363,11 +363,12 @@ struct MConverter> void Unbox(Array& result, MObject* data) { - const int32 length = data ? MCore::Array::GetLength((MArray*)data) : 0; + MArray* array = MCore::Array::Unbox(data); + const int32 length = array ? MCore::Array::GetLength(array) : 0; result.Resize(length); MConverter converter; Span resultSpan(result.Get(), length); - converter.ToNativeArray(resultSpan, (MArray*)data); + converter.ToNativeArray(resultSpan, array); } }; diff --git a/Source/Engine/Scripting/Runtime/DotNet.cpp b/Source/Engine/Scripting/Runtime/DotNet.cpp index 2157e8dff..c859fa961 100644 --- a/Source/Engine/Scripting/Runtime/DotNet.cpp +++ b/Source/Engine/Scripting/Runtime/DotNet.cpp @@ -408,6 +408,12 @@ void* MCore::Array::GetAddress(const MArray* obj) return CallStaticMethod(GetArrayPointerPtr, (void*)obj); } +MArray* MCore::Array::Unbox(MObject* obj) +{ + static void* GetArrayPtr = GetStaticMethodPointer(TEXT("GetArray")); + return (MArray*)CallStaticMethod(GetArrayPtr, (void*)obj); +} + MGCHandle MCore::GCHandle::New(MObject* obj, bool pinned) { ASSERT(obj); diff --git a/Source/Engine/Scripting/Runtime/Mono.cpp b/Source/Engine/Scripting/Runtime/Mono.cpp index 0a60db42f..da21e90d0 100644 --- a/Source/Engine/Scripting/Runtime/Mono.cpp +++ b/Source/Engine/Scripting/Runtime/Mono.cpp @@ -804,6 +804,11 @@ void* MCore::Array::GetAddress(const MArray* obj) return mono_array_addr_with_size((MonoArray*)obj, 0, 0); } +MArray* MCore::Array::Unbox(MObject* obj) +{ + return (MArray*)obj; +} + MGCHandle MCore::GCHandle::New(MObject* obj, bool pinned) { return mono_gchandle_new(obj, pinned); diff --git a/Source/Engine/Scripting/Runtime/None.cpp b/Source/Engine/Scripting/Runtime/None.cpp index ef9c118cf..39d85ad84 100644 --- a/Source/Engine/Scripting/Runtime/None.cpp +++ b/Source/Engine/Scripting/Runtime/None.cpp @@ -141,6 +141,11 @@ void* MCore::Array::GetAddress(const MArray* obj) return nullptr; } +MArray* MCore::Array::Unbox(MObject* obj) +{ + return nullptr; +} + MGCHandle MCore::GCHandle::New(MObject* obj, bool pinned) { return (MGCHandle)(uintptr)obj; diff --git a/Source/Engine/Terrain/TerrainChunk.cpp b/Source/Engine/Terrain/TerrainChunk.cpp index 7db786ec2..737ce08f8 100644 --- a/Source/Engine/Terrain/TerrainChunk.cpp +++ b/Source/Engine/Terrain/TerrainChunk.cpp @@ -45,7 +45,7 @@ bool TerrainChunk::PrepareDraw(const RenderContext& renderContext) // Calculate chunk distance to view const auto lodView = (renderContext.LodProxyView ? renderContext.LodProxyView : &renderContext.View); - const float distance = Float3::Distance(_boundsCenter - lodView->Origin, lodView->Position); + const float distance = Float3::Distance(_sphere.Center - lodView->Origin, lodView->Position); lod = (int32)Math::Pow(distance / chunkEdgeSize, lodDistribution); lod += lodBias; @@ -88,6 +88,7 @@ void TerrainChunk::Draw(const RenderContext& renderContext) const drawCall.Material = _cachedDrawMaterial; renderContext.View.GetWorldMatrix(_transform, drawCall.World); drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = _sphere.Radius; drawCall.Terrain.Patch = _patch; drawCall.Terrain.HeightmapUVScaleBias = _heightmapUVScaleBias; drawCall.Terrain.OffsetUV = Vector2((float)(_patch->_x * TerrainPatch::CHUNKS_COUNT_EDGE + _x), (float)(_patch->_z * TerrainPatch::CHUNKS_COUNT_EDGE + _z)); @@ -145,6 +146,7 @@ void TerrainChunk::Draw(const RenderContext& renderContext, MaterialBase* materi drawCall.Material = material; renderContext.View.GetWorldMatrix(_transform, drawCall.World); drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = _sphere.Radius; drawCall.Terrain.Patch = _patch; drawCall.Terrain.HeightmapUVScaleBias = _heightmapUVScaleBias; drawCall.Terrain.OffsetUV = Vector2((float)(_patch->_x * TerrainPatch::CHUNKS_COUNT_EDGE + _x), (float)(_patch->_z * TerrainPatch::CHUNKS_COUNT_EDGE + _z)); @@ -202,7 +204,7 @@ void TerrainChunk::UpdateBounds() OrientedBoundingBox obb(Vector3::Zero, Vector3::One); obb.Transform(localTransform); obb.GetBoundingBox(_bounds); - _boundsCenter = _bounds.GetCenter(); + BoundingSphere::FromBox(_bounds, _sphere); _bounds.Minimum -= boundsExtent; _bounds.Maximum += boundsExtent; diff --git a/Source/Engine/Terrain/TerrainChunk.h b/Source/Engine/Terrain/TerrainChunk.h index dd74a18a1..884160b45 100644 --- a/Source/Engine/Terrain/TerrainChunk.h +++ b/Source/Engine/Terrain/TerrainChunk.h @@ -3,6 +3,7 @@ #pragma once #include "Engine/Core/Math/BoundingBox.h" +#include "Engine/Core/Math/BoundingSphere.h" #include "Engine/Core/Math/Matrix.h" #include "Engine/Core/Math/Transform.h" #include "Engine/Core/ISerializable.h" @@ -29,7 +30,7 @@ private: Float4 _heightmapUVScaleBias; Transform _transform; BoundingBox _bounds; - Vector3 _boundsCenter; + BoundingSphere _sphere; float _perInstanceRandom; float _yOffset, _yHeight; diff --git a/Source/Engine/UI/TextRender.cpp b/Source/Engine/UI/TextRender.cpp index cd60abddf..d161db0ee 100644 --- a/Source/Engine/UI/TextRender.cpp +++ b/Source/Engine/UI/TextRender.cpp @@ -366,6 +366,7 @@ void TextRender::Draw(RenderContext& renderContext) DrawCall drawCall; drawCall.World = world; drawCall.ObjectPosition = drawCall.World.GetTranslation(); + drawCall.ObjectRadius = _sphere.Radius; drawCall.Surface.GeometrySize = _localBox.GetSize(); drawCall.Surface.PrevWorld = _drawState.PrevWorld; drawCall.Surface.Lightmap = nullptr; diff --git a/Source/Engine/Visject/ShaderGraphValue.cpp b/Source/Engine/Visject/ShaderGraphValue.cpp index b55da8cdb..56d7c9d06 100644 --- a/Source/Engine/Visject/ShaderGraphValue.cpp +++ b/Source/Engine/Visject/ShaderGraphValue.cpp @@ -40,11 +40,11 @@ ShaderGraphValue::ShaderGraphValue(const Variant& v) break; case VariantType::Float: Type = VariantType::Types::Float; - Value = String::Format(TEXT("{}"), v.AsFloat); + Value = String::Format(TEXT("{:.8f}"), v.AsFloat); break; case VariantType::Double: Type = VariantType::Types::Float; - Value = String::Format(TEXT("{}"), (float)v.AsDouble); + Value = String::Format(TEXT("{:.8f}"), (float)v.AsDouble); break; case VariantType::Float2: { diff --git a/Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs b/Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs index 6a9aa7669..3685cb271 100644 --- a/Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs +++ b/Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs @@ -464,7 +464,7 @@ namespace Flax.Build.Bindings return "FlaxEngine.Object.GetUnmanagedPtr({0})"; case "Function": // delegate - return "Marshal.GetFunctionPointerForDelegate({0})"; + return "NativeInterop.GetFunctionPointerForDelegate({0})"; default: var apiType = FindApiTypeInfo(buildData, typeInfo, caller); if (apiType != null) diff --git a/Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs b/Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs index da94a0056..4e5d5c158 100644 --- a/Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs +++ b/Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs @@ -1452,7 +1452,8 @@ namespace Flax.Build.Bindings var useThunk = buildData.Platform.HasDynamicCodeExecutionSupport && Configuration.AOTMode == DotNetAOTModes.None; if (useThunk) { - contents.AppendLine($" PROFILE_CPU_NAMED(\"{classInfo.FullNameManaged}::{functionInfo.Name}\");"); + //contents.AppendLine($" PROFILE_CPU_NAMED(\"{classInfo.FullNameManaged}::{functionInfo.Name}\");"); + contents.AppendLine(" PROFILE_CPU_SRC_LOC(method->ProfilerData);"); // Convert parameters into managed format as boxed values var thunkParams = string.Empty; diff --git a/Source/Tools/Flax.Build/Build/Builder.Projects.cs b/Source/Tools/Flax.Build/Build/Builder.Projects.cs index 4fbabe986..166e78036 100644 --- a/Source/Tools/Flax.Build/Build/Builder.Projects.cs +++ b/Source/Tools/Flax.Build/Build/Builder.Projects.cs @@ -126,6 +126,10 @@ namespace Flax.Build if (!platform.HasRequiredSDKsInstalled && (!projectInfo.IsCSharpOnlyProject || platform != Platform.BuildPlatform)) continue; + // Prevent generating configuration data for Windows x86 + if (architecture == TargetArchitecture.x86 && targetPlatform == TargetPlatform.Windows) + continue; + string configurationText = targetName + '.' + platformName + '.' + configurationName; string architectureName = architecture.ToString(); if (platform is IProjectCustomizer customizer) @@ -493,7 +497,7 @@ namespace Flax.Build else if (dependencyModule.BinaryModuleName == "FlaxEngine") { // TODO: instead of this hack find a way to reference the prebuilt target bindings binary (example: game C# project references FlaxEngine C# prebuilt dll) - project.CSharp.FileReferences.Add(Path.Combine(Globals.EngineRoot, "Binaries/Editor/Win64/Development/FlaxEngine.CSharp.dll")); + project.CSharp.FileReferences.Add(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), "Development/FlaxEngine.CSharp.dll")); } } } @@ -501,6 +505,35 @@ namespace Flax.Build } } + // When generating C#-only projects for Game that uses source-engine distribution replace dependencies on FlaxEngine with fixed dll file refs to fix Intellisense issues + if (rootProject.IsCSharpOnlyProject) + { + Project flaxDependencyToRemove = null; + foreach (var project in projects) + { + if (project.BaseName != "FlaxEngine") + { + var flaxDependency = project.Dependencies.FirstOrDefault(x => x.BaseName == "FlaxEngine"); + if (flaxDependency != null) + { + project.Dependencies.Remove(flaxDependency); + + // TODO: instead of this hack find a way to reference the prebuilt target bindings binary (example: game C# project references FlaxEngine C# prebuilt dll) + project.CSharp.FileReferences.Add(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), "Development/FlaxEngine.CSharp.dll")); + + // Remove FlaxEngine from projects to prevent duplicated types errors in Intellisense (eg. Actor type defined in both FlaxEngine.CSharp.dll and FlaxEngine.csproj) + flaxDependencyToRemove = flaxDependency; + } + } + } + if (flaxDependencyToRemove != null) + { + projects.Remove(flaxDependencyToRemove); + foreach (var project in projects) + project.Dependencies.Remove(flaxDependencyToRemove); + } + } + // Setup custom projects GenerateCustomProjects?.Invoke(projects); nativeProjectGenerator.GenerateCustomProjects(projects); diff --git a/Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs b/Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs index 161a0cc15..20f64b92e 100644 --- a/Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs +++ b/Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs @@ -215,8 +215,12 @@ namespace Flax.Build } } - // Use x64 when cross-compiling from ARM64 - if (architecture == TargetArchitecture.ARM64 && (Configuration.BuildArchitectures != null && Configuration.BuildArchitectures[0] == TargetArchitecture.x64)) + bool isRunningOnArm64Targetx64 = architecture == TargetArchitecture.ARM64 && (Configuration.BuildArchitectures != null && Configuration.BuildArchitectures[0] == TargetArchitecture.x64); + + // We need to support two paths here: + // 1. We are running an x64 binary and we are running on an arm64 host machine + // 2. We are running an Arm64 binary and we are targeting an x64 host machine + if (Flax.Build.Platforms.MacPlatform.GetProcessIsTranslated() || isRunningOnArm64Targetx64) { rid = "osx-x64"; dotnetPath = Path.Combine(dotnetPath, "x64"); diff --git a/Source/Tools/Flax.Build/Platforms/Mac/MacPlatform.cs b/Source/Tools/Flax.Build/Platforms/Mac/MacPlatform.cs index 53d299515..ef89c8b4e 100644 --- a/Source/Tools/Flax.Build/Platforms/Mac/MacPlatform.cs +++ b/Source/Tools/Flax.Build/Platforms/Mac/MacPlatform.cs @@ -1,5 +1,7 @@ // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. +using System.Runtime.InteropServices; + namespace Flax.Build.Platforms { /// @@ -41,5 +43,20 @@ namespace Flax.Build.Platforms default: return false; } } + + /// + /// Returns true if running an x64 binary an arm64 host machine. + /// + public unsafe static bool GetProcessIsTranslated() + { + int ret = 0; + ulong size = sizeof(int); + if (sysctlbyname("sysctl.proc_translated", &ret, &size, null, 0) == -1) + return false; + return ret != 0; + } + + [DllImport("c")] + private static unsafe extern int sysctlbyname(string name, void* oldp, ulong* oldlenp, void* newp, ulong newlen); } } diff --git a/Source/Tools/Flax.Build/Projects/VisualStudio/CSSDKProjectGenerator.cs b/Source/Tools/Flax.Build/Projects/VisualStudio/CSSDKProjectGenerator.cs index 5fba0dc43..d8aece342 100644 --- a/Source/Tools/Flax.Build/Projects/VisualStudio/CSSDKProjectGenerator.cs +++ b/Source/Tools/Flax.Build/Projects/VisualStudio/CSSDKProjectGenerator.cs @@ -174,8 +174,35 @@ namespace Flax.Build.Projects.VisualStudio else fileType = "None"; - var projectPath = Utilities.MakePathRelativeTo(file, projectDirectory); - csProjectFileContent.AppendLine(string.Format(" <{0} Include=\"{1}\" />", fileType, projectPath)); + var filePath = file.Replace('/', '\\'); // Normalize path + var projectPath = Utilities.MakePathRelativeTo(filePath, projectDirectory); + string linkPath = null; + if (projectPath.StartsWith(@"..\..\..\")) + { + // Create folder structure for project external files + var sourceIndex = filePath.LastIndexOf(@"\Source\"); + if (sourceIndex != -1) + { + projectPath = filePath; + string fileProjectRoot = filePath.Substring(0, sourceIndex); + string fileProjectName = Path.GetFileName(fileProjectRoot); + string fileProjectRelativePath = filePath.Substring(sourceIndex + 1); + + // Remove Source-directory from path + if (fileProjectRelativePath.IndexOf('\\') != -1) + fileProjectRelativePath = fileProjectRelativePath.Substring(fileProjectRelativePath.IndexOf('\\') + 1); + + if (fileProjectRoot == project.SourceFolderPath) + linkPath = fileProjectRelativePath; + else // BuildScripts project + linkPath = Path.Combine(fileProjectName, fileProjectRelativePath); + } + } + + if (!string.IsNullOrEmpty(linkPath)) + csProjectFileContent.AppendLine(string.Format(" <{0} Include=\"{1}\" Link=\"{2}\" />", fileType, projectPath, linkPath)); + else + csProjectFileContent.AppendLine(string.Format(" <{0} Include=\"{1}\" />", fileType, projectPath)); } if (project.GeneratedSourceFiles != null) @@ -188,7 +215,8 @@ namespace Flax.Build.Projects.VisualStudio else fileType = "None"; - csProjectFileContent.AppendLine(string.Format(" <{0} Visible=\"false\" Include=\"{1}\" />", fileType, file)); + var filePath = file.Replace('/', '\\'); + csProjectFileContent.AppendLine(string.Format(" <{0} Visible=\"false\" Include=\"{1}\" />", fileType, filePath)); } } diff --git a/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs b/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs index 1955a57ba..ecf70f9f8 100644 --- a/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs +++ b/Source/Tools/Flax.Build/Projects/VisualStudio/VisualStudioProjectGenerator.cs @@ -236,6 +236,20 @@ namespace Flax.Build.Projects.VisualStudio /// public override void GenerateSolution(Solution solution) { + // Ensure that the main project is the first one (initially selected by Visual Studio) + if (solution.MainProject != null && solution.Projects.Length != 0 && solution.Projects[0] != solution.MainProject) + { + for (int i = 1; i < solution.Projects.Length; i++) + { + if (solution.Projects[i] == solution.MainProject) + { + solution.Projects[i] = solution.Projects[0]; + solution.Projects[0] = solution.MainProject; + break; + } + } + } + // Try to extract info from the existing solution file to make random IDs stable var solutionId = Guid.NewGuid(); var folderIds = new Dictionary(); @@ -402,6 +416,10 @@ namespace Flax.Build.Projects.VisualStudio if (project.Configurations == null || project.Configurations.Count == 0) throw new Exception("Missing configurations for project " + project.Name); + // Prevent generating default Debug|AnyCPU and Release|AnyCPU configurations from Flax projects + if (project.Name == "BuildScripts" || project.Name == "Flax.Build" || project.Name == "Flax.Build.Tests") + continue; + foreach (var configuration in project.Configurations) { configurations.Add(new SolutionConfiguration(configuration)); @@ -540,8 +558,8 @@ namespace Flax.Build.Projects.VisualStudio { var profiles = new Dictionary(); var profile = new StringBuilder(); - var editorPath = Path.Combine(Globals.EngineRoot, "Binaries/Editor/Win64/Development/FlaxEditor.exe").Replace('/', '\\').Replace("\\", "\\\\"); - var workspacePath = solutionDirectory.Replace('/', '\\').Replace("\\", "\\\\"); + var editorPath = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, Platform.GetEditorBinaryDirectory(), $"Development/FlaxEditor{Utilities.GetPlatformExecutableExt()}")); + var workspacePath = Utilities.NormalizePath(solutionDirectory); foreach (var project in projects) { if (project.Type == TargetType.DotNetCore) diff --git a/Source/Tools/Flax.Build/Utilities/Utilities.cs b/Source/Tools/Flax.Build/Utilities/Utilities.cs index af6777199..59e13aa73 100644 --- a/Source/Tools/Flax.Build/Utilities/Utilities.cs +++ b/Source/Tools/Flax.Build/Utilities/Utilities.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; +using System.Runtime.InteropServices; using System.Text; namespace Flax.Build @@ -746,5 +747,19 @@ namespace Flax.Build text = text.Replace(findWhat, replaceWith); File.WriteAllText(file, text); } + + /// + /// Returns back the exe ext for the current platform + /// + public static string GetPlatformExecutableExt() + { + var extEnding = ".exe"; + if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX) || RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) + { + extEnding = ""; + } + + return extEnding; + } } }