Optimize memory alloc on Animated Model init

This commit is contained in:
Wojtek Figat
2025-06-06 22:41:29 +02:00
parent 091f76bbf2
commit d95cd2f0be
3 changed files with 13 additions and 39 deletions

View File

@@ -69,13 +69,6 @@ public:
/// <param name="bonesCount">The bones count.</param>
void Setup(int32 bonesCount);
/// <summary>
/// Sets the bone matrices data for the GPU buffer. Ensure to call Flush before rendering.
/// </summary>
/// <param name="bones">The bones data.</param>
/// <param name="dropHistory">True if drop previous update bones used for motion blur, otherwise will keep them and do the update.</param>
void SetData(const Matrix* bones, bool dropHistory);
/// <summary>
/// After bones Data has been modified externally. Updates the bone matrices data for the GPU buffer. Ensure to call Flush before rendering.
/// </summary>