Refactor old code documentation
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@@ -82,7 +82,7 @@ public:
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Vector3 GetPoint(Real distance) const;
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/// <summary>
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/// Determines if there is an intersection between the current object and a point.
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/// Determines if there is an intersection between ray and a point.
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/// </summary>
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/// <param name="point">The point to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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@@ -92,7 +92,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Ray" />.
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/// Determines if there is an intersection between two rays.
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/// </summary>
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/// <param name="ray">The ray to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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@@ -103,7 +103,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Ray" />.
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/// Determines if there is an intersection between ray and a <see cref="Ray" />.
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/// </summary>
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/// <param name="ray">The ray to test.</param>
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/// <param name="point">When the method completes, contains the point of intersection, or <see cref="Vector3.Zero" /> if there was no intersection.
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@@ -115,7 +115,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Plane" />.
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/// Determines if there is an intersection between ray and a <see cref="Plane" />.
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/// </summary>
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/// <param name="plane">The plane to test</param>
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/// <returns>Whether the two objects intersected.</returns>
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@@ -126,7 +126,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Plane" />.
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/// Determines if there is an intersection between ray and a <see cref="Plane" />.
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/// </summary>
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/// <param name="plane">The plane to test.</param>
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/// <param name="distance">When the method completes, contains the distance of the intersection, or 0 if there was no intersection.</param>
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@@ -137,7 +137,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Plane" />.
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/// Determines if there is an intersection between ray and a <see cref="Plane" />.
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/// </summary>
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/// <param name="plane">The plane to test.</param>
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/// <param name="point">When the method completes, contains the point of intersection, or <see cref="Vector3.Zero" /> if there was no intersection.</param>
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@@ -148,7 +148,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a triangle.
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/// Determines if there is an intersection between ray and a triangle.
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/// </summary>
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/// <param name="vertex1">The first vertex of the triangle to test.</param>
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/// <param name="vertex2">The second vertex of the triangle to test.</param>
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@@ -161,7 +161,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a triangle.
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/// Determines if there is an intersection between ray and a triangle.
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/// </summary>
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/// <param name="vertex1">The first vertex of the triangle to test.</param>
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/// <param name="vertex2">The second vertex of the triangle to test.</param>
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@@ -174,7 +174,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a triangle.
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/// Determines if there is an intersection between ray and a triangle.
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/// </summary>
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/// <param name="vertex1">The first vertex of the triangle to test.</param>
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/// <param name="vertex2">The second vertex of the triangle to test.</param>
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@@ -187,7 +187,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />.
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/// Determines if there is an intersection between ray and a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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@@ -198,7 +198,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />.
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/// Determines if there is an intersection between ray and a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <param name="distance">When the method completes, contains the distance of the intersection, or 0 if there was no intersection.</param>
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@@ -209,7 +209,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />.
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/// Determines if there is an intersection between ray and a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <param name="point">When the method completes, contains the point of intersection, or <see cref="Vector3.Zero" /> if there was no intersection.</param>
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@@ -220,7 +220,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingSphere" />.
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/// Determines if there is an intersection between ray and a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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@@ -231,7 +231,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingSphere" />.
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/// Determines if there is an intersection between ray and a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <param name="distance">When the method completes, contains the distance of the intersection, or 0 if there was no intersection.</param>
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@@ -242,7 +242,7 @@ public:
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingSphere" />.
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/// Determines if there is an intersection between ray and a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <param name="point">When the method completes, contains the point of intersection, or <see cref="Vector3.Zero" /> if there was no intersection.</param>
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