diff --git a/Source/Editor/Options/InterfaceOptions.cs b/Source/Editor/Options/InterfaceOptions.cs
index 617c1c3de..e86f5cf42 100644
--- a/Source/Editor/Options/InterfaceOptions.cs
+++ b/Source/Editor/Options/InterfaceOptions.cs
@@ -420,6 +420,12 @@ namespace FlaxEditor.Options
[DefaultValue(1), Range(1, 4)]
[EditorDisplay("Cook & Run"), EditorOrder(600)]
public int NumberOfGameClientsToLaunch = 1;
+
+ ///
+ /// Gets or sets the build configuration to use when using Cook and Run option in the editor.
+ ///
+ [EditorDisplay("Cook & Run"), EditorOrder(601), ExpandGroups, Tooltip("The build configuration to use when using Cook and Run option in the editor.")]
+ public BuildConfiguration CookAndRunBuildConfiguration { get; set; } = BuildConfiguration.Development;
///
/// Gets or sets the curvature of the line connecting to connected visject nodes.
diff --git a/Source/Editor/Windows/GameCookerWindow.cs b/Source/Editor/Windows/GameCookerWindow.cs
index 54aec19ab..01c482c19 100644
--- a/Source/Editor/Windows/GameCookerWindow.cs
+++ b/Source/Editor/Windows/GameCookerWindow.cs
@@ -974,8 +974,9 @@ namespace FlaxEditor.Windows
public void BuildAndRun()
{
Editor.Log("Building and running");
- GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
+ GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out _);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
+ var buildConfig = Editor.Options.Options.Interface.CookAndRunBuildConfiguration;
for (int i = 0; i < numberOfClients; i++)
{
var buildOptions = BuildOptions.AutoRun;
@@ -988,7 +989,7 @@ namespace FlaxEditor.Windows
{
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
Platform = buildPlatform,
- Mode = buildConfiguration,
+ Mode = buildConfig,
},
Options = buildOptions,
});
@@ -1001,8 +1002,9 @@ namespace FlaxEditor.Windows
public void RunCooked()
{
Editor.Log("Running cooked build");
- GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
+ GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out _);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
+ var buildConfig = Editor.Options.Options.Interface.CookAndRunBuildConfiguration;
for (int i = 0; i < numberOfClients; i++)
{
_buildingQueue.Enqueue(new QueueItem
@@ -1011,7 +1013,7 @@ namespace FlaxEditor.Windows
{
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
Platform = buildPlatform,
- Mode = buildConfiguration,
+ Mode = buildConfig,
},
Options = BuildOptions.AutoRun | BuildOptions.NoCook,
});