Add Deformable material domain

This commit is contained in:
Wojtek Figat
2021-02-08 15:44:38 +01:00
parent 5a561b1278
commit da784e98e5
13 changed files with 685 additions and 9 deletions

View File

@@ -14,7 +14,7 @@
#include "GUIMaterialShader.h"
#include "TerrainMaterialShader.h"
#include "ParticleMaterialShader.h"
//#include "DeformableMaterialShader.h"
#include "DeformableMaterialShader.h"
GPUPipelineState* MaterialShader::PipelineStateCache::InitPS(CullMode mode, bool wireframe)
{
@@ -62,9 +62,9 @@ MaterialShader* MaterialShader::Create(const String& name, MemoryReadStream& sha
case MaterialDomain::Particle:
material = New<ParticleMaterialShader>(name);
break;
/*case MaterialDomain::Deformable:
material = New<DeformableMaterialShader>(name);
break;*/
case MaterialDomain::Deformable:
material = New<DeformableMaterialShader>(name);
break;
default:
LOG(Fatal, "Unknown material type.");
return nullptr;