Add Deformable material domain
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@@ -14,7 +14,7 @@
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#include "GUIMaterialShader.h"
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#include "TerrainMaterialShader.h"
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#include "ParticleMaterialShader.h"
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//#include "DeformableMaterialShader.h"
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#include "DeformableMaterialShader.h"
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GPUPipelineState* MaterialShader::PipelineStateCache::InitPS(CullMode mode, bool wireframe)
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{
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@@ -62,9 +62,9 @@ MaterialShader* MaterialShader::Create(const String& name, MemoryReadStream& sha
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case MaterialDomain::Particle:
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material = New<ParticleMaterialShader>(name);
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break;
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/*case MaterialDomain::Deformable:
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material = New<DeformableMaterialShader>(name);
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break;*/
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case MaterialDomain::Deformable:
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material = New<DeformableMaterialShader>(name);
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break;
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default:
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LOG(Fatal, "Unknown material type.");
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return nullptr;
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