Update mono for Linux

This commit is contained in:
mafiesto4
2021-02-14 23:03:49 +01:00
parent 6906db499e
commit da943f7604
440 changed files with 4348 additions and 237 deletions

View File

@@ -540,18 +540,21 @@ namespace Flax.Deps.Dependencies
{
"--with-xen-opt=no",
"--without-ikvm-native",
//"--disable-executables",
"--disable-boehm",
"--disable-mcs-build",
//"--disable-mcs-build",
"--with-mcs-docs=no",
//"--enable-static",
};
var buildDir = Path.Combine(root, "build-linux");
// Build mono
SetupDirectory(buildDir, true);
var archName = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
Utilities.Run(Path.Combine(root, "autogen.sh"), string.Format("--host={0} --prefix={1} {2}", archName, buildDir, string.Join(" ", monoOptions)), null, root, Utilities.RunOptions.Default, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.None, envVars);
Utilities.Run("make", "install", null, root, Utilities.RunOptions.None, envVars);
// Deploy binaries
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
Utilities.FileCopy(Path.Combine(buildDir, "lib", "libmonosgen-2.0.so.1.0.0"), Path.Combine(depsFolder, "libmonosgen-2.0.so.1.0.0"));
var gameLibOutput = Path.Combine(options.PlatformsFolder, "Linux", "Binaries", "Mono", "lib");
@@ -560,6 +563,21 @@ namespace Flax.Deps.Dependencies
var editorLibOutput = Path.Combine(options.PlatformsFolder, "Editor", "Linux", "Mono", "lib");
Utilities.FileCopy(Path.Combine(buildDir, "lib", "libMonoPosixHelper.so"), Path.Combine(editorLibOutput, "libMonoPosixHelper.so"));
Utilities.FileCopy(Path.Combine(buildDir, "lib", "libmono-native.so"), Path.Combine(editorLibOutput, "libmono-native.so"));
var editoBinOutput = Path.Combine(options.PlatformsFolder, "Editor", "Linux", "Mono", "bin");
Utilities.FileCopy(Path.Combine(buildDir, "bin", "mono-sgen"), Path.Combine(editoBinOutput, "mono"));
Utilities.Run("strip", "mono", null, editoBinOutput, Utilities.RunOptions.None);
var srcMonoLibs = Path.Combine(buildDir, "lib", "mono");
var dstMonoLibs = Path.Combine(options.PlatformsFolder, platform.ToString(), "Binaries", "Mono", "lib", "mono");
var dstMonoEditorLibs = Path.Combine(options.PlatformsFolder, "Editor", platform.ToString(), "Mono", "lib", "mono");
Utilities.DirectoryCopy(Path.Combine(srcMonoLibs, "4.5"), Path.Combine(dstMonoLibs, "4.5"), false, true, "*.dll");
Utilities.DirectoryCopy(Path.Combine(srcMonoLibs, "4.5"), Path.Combine(dstMonoEditorLibs, "4.5"), false, true, "*.dll");
Utilities.FileCopy(Path.Combine(srcMonoLibs, "4.5", "csc.exe"), Path.Combine(dstMonoEditorLibs, "4.5", "csc.exe"), true);
Utilities.DirectoryCopy(Path.Combine(srcMonoLibs, "4.5", "Facades"), Path.Combine(dstMonoEditorLibs, "4.5", "Facades"), false, true, "*.dll");
Utilities.DirectoryCopy(Path.Combine(srcMonoLibs, "4.5-api"), Path.Combine(dstMonoEditorLibs, "4.5-api"), false, true, "*.dll");
Utilities.DirectoryCopy(Path.Combine(srcMonoLibs, "xbuild", "14.0"), Path.Combine(dstMonoEditorLibs, "xbuild", "14.0"), true, true);
Utilities.DirectoryCopy(Path.Combine(srcMonoLibs, "xbuild-frameworks", ".NETFramework", "v4.5"), Path.Combine(dstMonoEditorLibs, "xbuild-frameworks", ".NETFramework", "v4.5"), true, true);
Utilities.FilesDelete(dstMonoLibs, "*.pdb", true);
Utilities.FilesDelete(dstMonoEditorLibs, "*.pdb", true);
break;
}
case TargetPlatform.PS4:

View File

@@ -166,6 +166,19 @@ namespace Flax.Build
dir.Delete();
}
/// <summary>
/// Deletes the file.
/// </summary>
/// <param name="filePath">The file path.</param>
public static void FileDelete(string filePath)
{
var file = new FileInfo(filePath);
if (!file.Exists)
return;
file.Delete();
}
/// <summary>
/// Deletes the directory.
/// </summary>
@@ -174,7 +187,6 @@ namespace Flax.Build
public static void DirectoryDelete(string directoryPath, bool withSubdirs = true)
{
var dir = new DirectoryInfo(directoryPath);
if (!dir.Exists)
return;
@@ -184,6 +196,26 @@ namespace Flax.Build
dir.Delete();
}
/// <summary>
/// Deletes the files inside a directory.
/// </summary>
/// <param name="directoryPath">The directory path.</param>
/// <param name="searchPattern">The custom filter for the filenames to delete. Can be used to select files to delete. Null if unused.</param>
/// <param name="withSubdirs">if set to <c>true</c> with sub-directories (recursive delete operation).</param>
public static void FilesDelete(string directoryPath, string searchPattern = null, bool withSubdirs = true)
{
if (!Directory.Exists(directoryPath))
return;
if (searchPattern == null)
searchPattern = "*";
var files = Directory.GetFiles(directoryPath, searchPattern, withSubdirs ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly);
for (int i = 0; i < files.Length; i++)
{
File.Delete(files[i]);
}
}
/// <summary>
/// The process run options.
/// </summary>