diff --git a/Source/Editor/Surface/Archetypes/Animation.cs b/Source/Editor/Surface/Archetypes/Animation.cs index 16b7993de..9bdb88054 100644 --- a/Source/Editor/Surface/Archetypes/Animation.cs +++ b/Source/Editor/Surface/Archetypes/Animation.cs @@ -34,6 +34,9 @@ namespace FlaxEditor.Surface.Archetypes /// public class Sample : SurfaceNode { + private AssetSelect _assetSelect; + private Box _assetBox; + /// public Sample(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch) : base(id, context, nodeArch, groupArch) @@ -54,16 +57,33 @@ namespace FlaxEditor.Surface.Archetypes base.OnSurfaceLoaded(action); if (Surface != null) + { + _assetSelect = GetChild(); + _assetBox = GetBox(8); + _assetSelect.Visible = !_assetBox.HasAnyConnection; UpdateTitle(); + } } private void UpdateTitle() { var asset = Editor.Instance.ContentDatabase.Find((Guid)Values[0]); - Title = asset?.ShortName ?? "Animation"; + Title = _assetBox.HasAnyConnection || asset == null ? "Animation" : asset.ShortName; var style = Style.Current; Resize(Mathf.Max(230, style.FontLarge.MeasureText(Title).X + 30), 160); } + + /// + public override void ConnectionTick(Box box) + { + base.ConnectionTick(box); + + if(box.ID != _assetBox.ID) + return; + + _assetSelect.Visible = !box.HasAnyConnection; + UpdateTitle(); + } } /// @@ -305,7 +325,8 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Input(0, "Speed", true, typeof(float), 5, 1), NodeElementArchetype.Factory.Input(1, "Loop", true, typeof(bool), 6, 2), NodeElementArchetype.Factory.Input(2, "Start Position", true, typeof(float), 7, 3), - NodeElementArchetype.Factory.Asset(0, Surface.Constants.LayoutOffsetY * 3, 0, typeof(FlaxEngine.Animation)), + NodeElementArchetype.Factory.Input(3, "Animation Asset", true, typeof(FlaxEngine.Animation), 8), + NodeElementArchetype.Factory.Asset(0, Surface.Constants.LayoutOffsetY * 4, 0, typeof(FlaxEngine.Animation)), } }, new NodeArchetype diff --git a/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp b/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp index 86b75af86..29288f658 100644 --- a/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp +++ b/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp @@ -750,7 +750,7 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu // Animation case 2: { - const auto anim = node->Assets[0].As(); + auto anim = node->Assets[0].As(); auto& bucket = context.Data->State[node->BucketIndex].Animation; switch (box->ID) @@ -762,6 +762,18 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu const float speed = (float)tryGetValue(node->GetBox(5), node->Values[1]); const bool loop = (bool)tryGetValue(node->GetBox(6), node->Values[2]); const float startTimePos = (float)tryGetValue(node->GetBox(7), node->Values[3]); + + // Override animation when animation reference box is connected + auto animationAssetBox = node->GetBox(8); + if(animationAssetBox->HasConnection()) + { + const Value assetBoxValue = tryGetValue(animationAssetBox, Value::Null); + if(assetBoxValue != Value::Null) + anim = (Animation*)assetBoxValue.AsAsset; + else + anim = nullptr; + } + const float length = anim ? anim->GetLength() : 0.0f; // Calculate new time position