From db28afb591d5bd8bf30d3f6744f1f9adb5488b6c Mon Sep 17 00:00:00 2001 From: Menotdan <32620310+Menotdan@users.noreply.github.com> Date: Sun, 14 Apr 2024 01:02:48 -0400 Subject: [PATCH] Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. --- Source/Engine/Navigation/NavMesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Navigation/NavMesh.cpp b/Source/Engine/Navigation/NavMesh.cpp index 394a89660..5b5220898 100644 --- a/Source/Engine/Navigation/NavMesh.cpp +++ b/Source/Engine/Navigation/NavMesh.cpp @@ -180,7 +180,7 @@ void NavMesh::Initialize() // Base Actor::Initialize(); - if (!_navMeshActive) + if (!_navMeshActive && IsActiveInHierarchy()) { GetScene()->Navigation.Meshes.Add(this); AddTiles();