diff --git a/Source/Engine/Core/Math/Quaternion.cs b/Source/Engine/Core/Math/Quaternion.cs
index fb763154e..a3aa0732b 100644
--- a/Source/Engine/Core/Math/Quaternion.cs
+++ b/Source/Engine/Core/Math/Quaternion.cs
@@ -1041,10 +1041,8 @@ namespace FlaxEngine
/// The forward direction. Direction to orient towards.
/// Up direction. Constrains y axis orientation to a plane this vector lies on. This rule might be broken if forward and up direction are nearly parallel.
/// The calculated quaternion.
- public static Quaternion LookRotation(Vector3 forward, Vector3 up = null)
+ public static Quaternion LookRotation(Vector3 forward, Vector3 up)
{
- if(up == null)
- up = Vector3.Up;
LookRotation(ref forward, ref up, out var result);
return result;
}