**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**

#3044 #2667
This commit is contained in:
Wojtek Figat
2025-01-06 22:47:19 +01:00
parent 29bfef677f
commit db4d7d2a05
65 changed files with 4428 additions and 3106 deletions

View File

@@ -273,7 +273,7 @@ bool CSGBuilderImpl::buildInner(Scene* scene, BuildData& data)
// Convert CSG meshes into raw triangles data
RawData meshData;
Array<RawModelVertex> vertexBuffer;
Array<MeshVertex> vertexBuffer;
combinedMesh->Triangulate(meshData, vertexBuffer);
meshData.RemoveEmptySlots();
if (meshData.Slots.HasItems())