**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**

#3044 #2667
This commit is contained in:
Wojtek Figat
2025-01-06 22:47:19 +01:00
parent 29bfef677f
commit db4d7d2a05
65 changed files with 4428 additions and 3106 deletions

View File

@@ -73,7 +73,7 @@ int32 GameBase::LoadProduct()
goto LOAD_GAME_HEAD_FAILED;
// Load game primary data
stream->ReadArray(&data);
stream->Read(data);
if (data.Count() != 808 + sizeof(Guid))
goto LOAD_GAME_HEAD_FAILED;
Encryption::DecryptBytes(data.Get(), data.Count());