**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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@@ -1,9 +1,7 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "GPUVertexLayout.h"
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#if GPU_ENABLE_ASSERTION_LOW_LAYERS
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#include "Engine/Core/Log.h"
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#endif
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Core/Types/Span.h"
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