fix for large worlds

This commit is contained in:
Ruan Lucas
2023-08-11 08:28:28 -04:00
parent 645977f148
commit db806ad500

View File

@@ -134,7 +134,7 @@ namespace FlaxEditor.Viewport
}
private bool _lockedFocus;
private float _lockedFocusOffset;
private double _lockedFocusOffset;
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
private StaticModel _previewStaticModel;
private int _previewModelEntryIndex;
@@ -416,7 +416,7 @@ namespace FlaxEditor.Viewport
BoundingSphere.Merge(ref selectionBounds, ref sphere, out selectionBounds);
}
var focusDistance = Mathf.Max(selectionBounds.Radius * 2f, 100f);
var focusDistance = Mathf.Max(selectionBounds.Radius * 2d, 100d);
if (IsFocused)
{