Fix creating virtual terrain collision of actor that is not in a game

This commit is contained in:
Wojtek Figat
2024-05-05 22:50:12 +02:00
parent 9d830eb1e2
commit db8adf7d96
2 changed files with 12 additions and 1 deletions

View File

@@ -2126,7 +2126,8 @@ void TerrainPatch::CreateCollision()
void* scene = _terrain->GetPhysicsScene()->GetPhysicsScene();
_physicsActor = PhysicsBackend::CreateRigidStaticActor(nullptr, terrainTransform.LocalToWorld(_offset), terrainTransform.Orientation, scene);
PhysicsBackend::AttachShape(_physicsShape, _physicsActor);
PhysicsBackend::AddSceneActor(scene, _physicsActor);
if (_terrain->IsDuringPlay())
PhysicsBackend::AddSceneActor(scene, _physicsActor);
}
bool TerrainPatch::CreateHeightField()