Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into feature/1151-play-mode-actions
This commit is contained in:
@@ -29,7 +29,7 @@ namespace FlaxEditor.Content
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if (asset)
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{
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var source = Editor.GetShaderSourceCode(asset);
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Utilities.Utils.ShowSourceCodeWindow(source, "Shader Source", item.RootWindow.Window);
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Utilities.Utils.ShowSourceCodeWindow(source, "Shader Source", item.RootWindow?.Window);
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}
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return null;
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}
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@@ -3,7 +3,6 @@
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using FlaxEditor.CustomEditors;
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using FlaxEditor.Windows;
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using FlaxEngine.GUI;
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using FlaxEngine;
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using DockState = FlaxEditor.GUI.Docking.DockState;
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namespace FlaxEditor
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@@ -86,8 +85,12 @@ namespace FlaxEditor
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if (!FlaxEngine.Scripting.IsTypeFromGameScripts(type))
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return;
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Editor.Instance.Windows.AddToRestore(this);
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if (!Window.IsHidden)
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{
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Editor.Instance.Windows.AddToRestore(this);
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}
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Window.Close();
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Window.Dispose();
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}
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/// <summary>
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@@ -167,7 +167,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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Presenter.Undo?.AddAction(new MultiUndoAction(actions));
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// Build ragdoll
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SceneGraph.Actors.AnimatedModelNode.BuildRagdoll(animatedModel, options, ragdoll);
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AnimatedModelNode.BuildRagdoll(animatedModel, options, ragdoll);
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}
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private void OnRebuildBone(Button button)
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@@ -191,7 +191,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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}
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// Build ragdoll
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SceneGraph.Actors.AnimatedModelNode.BuildRagdoll(animatedModel, new AnimatedModelNode.RebuildOptions(), ragdoll, name);
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AnimatedModelNode.BuildRagdoll(animatedModel, new AnimatedModelNode.RebuildOptions(), ragdoll, name);
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}
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private void OnRemoveBone(Button button)
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@@ -33,7 +33,12 @@ namespace FlaxEditor.CustomEditors.Editors
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[CustomEditor(typeof(Asset)), DefaultEditor]
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public class AssetRefEditor : CustomEditor
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{
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private AssetPicker _picker;
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/// <summary>
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/// The asset picker used to get a reference to an asset.
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/// </summary>
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public AssetPicker Picker;
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private bool _isRefreshing;
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private ScriptType _valueType;
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/// <inheritdoc />
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@@ -44,7 +49,7 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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if (HasDifferentTypes)
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return;
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_picker = layout.Custom<AssetPicker>().CustomControl;
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Picker = layout.Custom<AssetPicker>().CustomControl;
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_valueType = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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var assetType = _valueType;
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@@ -66,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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// Generic file picker
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assetType = ScriptType.Null;
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_picker.FileExtension = assetReference.TypeName;
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Picker.FileExtension = assetReference.TypeName;
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}
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else
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{
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@@ -78,23 +83,25 @@ namespace FlaxEditor.CustomEditors.Editors
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}
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}
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_picker.AssetType = assetType;
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_picker.Height = height;
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_picker.SelectedItemChanged += OnSelectedItemChanged;
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Picker.AssetType = assetType;
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Picker.Height = height;
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Picker.SelectedItemChanged += OnSelectedItemChanged;
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}
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private void OnSelectedItemChanged()
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{
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if (_isRefreshing)
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return;
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if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
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SetValue(_picker.SelectedItem);
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SetValue(Picker.SelectedItem);
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else if (_valueType.Type == typeof(Guid))
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SetValue(_picker.SelectedID);
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SetValue(Picker.SelectedID);
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else if (_valueType.Type == typeof(SceneReference))
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SetValue(new SceneReference(_picker.SelectedID));
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SetValue(new SceneReference(Picker.SelectedID));
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else if (_valueType.Type == typeof(string))
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SetValue(_picker.SelectedPath);
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SetValue(Picker.SelectedPath);
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else
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SetValue(_picker.SelectedAsset);
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SetValue(Picker.SelectedAsset);
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}
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/// <inheritdoc />
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@@ -104,16 +111,18 @@ namespace FlaxEditor.CustomEditors.Editors
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if (!HasDifferentValues)
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{
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_isRefreshing = true;
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if (Values[0] is AssetItem assetItem)
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_picker.SelectedItem = assetItem;
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Picker.SelectedItem = assetItem;
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else if (Values[0] is Guid guid)
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_picker.SelectedID = guid;
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Picker.SelectedID = guid;
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else if (Values[0] is SceneReference sceneAsset)
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_picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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Picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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else if (Values[0] is string path)
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_picker.SelectedPath = path;
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Picker.SelectedPath = path;
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else
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_picker.SelectedAsset = Values[0] as Asset;
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Picker.SelectedAsset = Values[0] as Asset;
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_isRefreshing = false;
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}
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}
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}
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@@ -41,7 +41,17 @@ namespace FlaxEditor.CustomEditors.Editors
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}
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else
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{
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element.CustomControl.Value = (Color)Values[0];
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var value = Values[0];
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if (value is Color asColor)
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element.CustomControl.Value = asColor;
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else if (value is Color32 asColor32)
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element.CustomControl.Value = asColor32;
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else if (value is Float4 asFloat4)
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element.CustomControl.Value = asFloat4;
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else if (value is Double4 asDouble4)
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element.CustomControl.Value = (Float4)asDouble4;
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else if (value is Vector4 asVector4)
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element.CustomControl.Value = asVector4;
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}
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}
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}
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@@ -1,6 +1,8 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.CustomEditors.GUI;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Editors
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@@ -13,6 +15,11 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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private GroupElement _group;
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private bool _updateName;
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private int _entryIndex;
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private bool _isRefreshing;
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private MaterialBase _material;
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private ModelInstanceActor _modelInstance;
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private AssetRefEditor _materialEditor;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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@@ -21,47 +28,122 @@ namespace FlaxEditor.CustomEditors.Editors
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var group = layout.Group("Entry");
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_group = group;
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if (ParentEditor == null)
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return;
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var entry = (ModelInstanceEntry)Values[0];
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var entryIndex = ParentEditor.ChildrenEditors.IndexOf(this);
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var materialLabel = new PropertyNameLabel("Material");
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materialLabel.TooltipText = "The mesh surface material used for the rendering.";
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if (ParentEditor.ParentEditor?.Values[0] is ModelInstanceActor modelInstance)
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{
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_entryIndex = entryIndex;
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_modelInstance = modelInstance;
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var slots = modelInstance.MaterialSlots;
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if (entry.Material == slots[entryIndex].Material)
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{
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// Ensure that entry with default material set is set back to null
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modelInstance.SetMaterial(entryIndex, null);
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}
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_material = modelInstance.GetMaterial(entryIndex);
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var defaultValue = GPUDevice.Instance.DefaultMaterial;
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if (slots[entryIndex].Material)
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{
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// Use default value set on asset (eg. Model Asset)
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defaultValue = slots[entryIndex].Material;
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}
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// Create material picker
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var materialValue = new CustomValueContainer(new ScriptType(typeof(MaterialBase)), _material, (instance, index) => _material, (instance, index, value) => _material = value as MaterialBase);
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var materialEditor = (AssetRefEditor)_group.Property(materialLabel, materialValue);
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materialEditor.Values.SetDefaultValue(defaultValue);
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materialEditor.RefreshDefaultValue();
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materialEditor.Picker.SelectedItemChanged += OnSelectedMaterialChanged;
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_materialEditor = materialEditor;
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}
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base.Initialize(group);
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}
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private void OnSelectedMaterialChanged()
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{
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if (_isRefreshing)
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return;
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_isRefreshing = true;
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var slots = _modelInstance.MaterialSlots;
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var material = _materialEditor.Picker.SelectedAsset as MaterialBase;
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var defaultMaterial = GPUDevice.Instance.DefaultMaterial;
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var value = (ModelInstanceEntry)Values[0];
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var prevMaterial = value.Material;
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if (!material)
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{
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// Fallback to default material
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_materialEditor.Picker.SelectedAsset = defaultMaterial;
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value.Material = defaultMaterial;
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}
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else if (material == slots[_entryIndex].Material)
|
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{
|
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// Asset default material
|
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value.Material = null;
|
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}
|
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else if (material == defaultMaterial && !slots[_entryIndex].Material)
|
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{
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// Default material while asset has no set as well
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value.Material = null;
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}
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else
|
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{
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// Custom material
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value.Material = material;
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}
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if (prevMaterial != value.Material)
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SetValue(value);
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_isRefreshing = false;
|
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}
|
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|
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/// <inheritdoc />
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protected override void SpawnProperty(LayoutElementsContainer itemLayout, ValueContainer itemValues, ItemInfo item)
|
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{
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// Skip material member as it is overridden
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if (item.Info.Name == "Material" && _materialEditor != null)
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return;
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base.SpawnProperty(itemLayout, itemValues, item);
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}
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|
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/// <inheritdoc />
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public override void Refresh()
|
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{
|
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// Update panel title to match material slot name
|
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if (_updateName &&
|
||||
_group != null &&
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ParentEditor?.ParentEditor != null &&
|
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ParentEditor.ParentEditor.Values.Count > 0)
|
||||
{
|
||||
var entryIndex = ParentEditor.ChildrenEditors.IndexOf(this);
|
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if (ParentEditor.ParentEditor.Values[0] is StaticModel staticModel)
|
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if (ParentEditor.ParentEditor.Values[0] is ModelInstanceActor modelInstance)
|
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{
|
||||
var model = staticModel.Model;
|
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if (model && model.IsLoaded)
|
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var slots = modelInstance.MaterialSlots;
|
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if (slots != null && slots.Length > entryIndex)
|
||||
{
|
||||
var slots = model.MaterialSlots;
|
||||
if (slots != null && slots.Length > entryIndex)
|
||||
{
|
||||
_group.Panel.HeaderText = "Entry " + slots[entryIndex].Name;
|
||||
_updateName = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ParentEditor.ParentEditor.Values[0] is AnimatedModel animatedModel)
|
||||
{
|
||||
var model = animatedModel.SkinnedModel;
|
||||
if (model && model.IsLoaded)
|
||||
{
|
||||
var slots = model.MaterialSlots;
|
||||
if (slots != null && slots.Length > entryIndex)
|
||||
{
|
||||
_group.Panel.HeaderText = "Entry " + slots[entryIndex].Name;
|
||||
_updateName = false;
|
||||
}
|
||||
_updateName = false;
|
||||
_group.Panel.HeaderText = "Entry " + slots[entryIndex].Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Refresh currently selected material
|
||||
_material = _modelInstance.GetMaterial(_entryIndex);
|
||||
|
||||
base.Refresh();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Deinitialize()
|
||||
{
|
||||
_material = null;
|
||||
_modelInstance = null;
|
||||
_materialEditor = null;
|
||||
|
||||
base.Deinitialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,7 +390,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
if (addTagDropPanel.IsClosed)
|
||||
{
|
||||
Debug.Log("Hit");
|
||||
nameTextBox.BorderColor = Color.Transparent;
|
||||
nameTextBox.BorderSelectedColor = FlaxEngine.GUI.Style.Current.BackgroundSelected;
|
||||
return;
|
||||
|
||||
@@ -37,7 +37,8 @@ public class Editor : EditorModule
|
||||
{
|
||||
base.Setup(options);
|
||||
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Private.Xml");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Xml");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Xml.ReaderWriter");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Text.RegularExpressions");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.ComponentModel.TypeConverter");
|
||||
|
||||
@@ -101,5 +102,7 @@ public class Editor : EditorModule
|
||||
files.Add(Path.Combine(FolderPath, "Cooker/GameCooker.h"));
|
||||
files.Add(Path.Combine(FolderPath, "Cooker/PlatformTools.h"));
|
||||
files.Add(Path.Combine(FolderPath, "Cooker/Steps/CookAssetsStep.h"));
|
||||
files.Add(Path.Combine(FolderPath, "Utilities/ScreenUtilities.h"));
|
||||
files.Add(Path.Combine(FolderPath, "Utilities/ViewportIconsRenderer.h"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,17 @@ namespace FlaxEditor.GUI
|
||||
/// </summary>
|
||||
public ScriptType Type => _type;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="TypeItemView"/> class.
|
||||
/// </summary>
|
||||
public TypeItemView()
|
||||
{
|
||||
_type = ScriptType.Null;
|
||||
Name = "<null>";
|
||||
TooltipText = "Unset value.";
|
||||
Tag = _type;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="TypeItemView"/> class.
|
||||
/// </summary>
|
||||
@@ -83,6 +94,7 @@ namespace FlaxEditor.GUI
|
||||
|
||||
// TODO: use async thread to search types without UI stall
|
||||
var allTypes = Editor.Instance.CodeEditing.All.Get();
|
||||
AddItem(new TypeItemView());
|
||||
for (int i = 0; i < allTypes.Count; i++)
|
||||
{
|
||||
var type = allTypes[i];
|
||||
|
||||
@@ -178,6 +178,8 @@ namespace FlaxEditor.Gizmo
|
||||
if (selection[i] is ActorNode actorNode && actorNode.Actor != null)
|
||||
CollectActors(actorNode.Actor);
|
||||
}
|
||||
if (_actors.Count == 0)
|
||||
return;
|
||||
|
||||
// Render selected objects depth
|
||||
Renderer.DrawSceneDepth(context, task, customDepth, _actors);
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace FlaxEditor
|
||||
/// <param name="writer">The <see cref="JsonWriter"/> to write to.</param>
|
||||
/// <param name="value">The value.</param>
|
||||
/// <param name="serializer">The calling serializer.</param>
|
||||
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
@@ -44,7 +44,7 @@ namespace FlaxEditor
|
||||
/// <param name="existingValue">The existing property value of the JSON that is being converted.</param>
|
||||
/// <param name="serializer">The calling serializer.</param>
|
||||
/// <returns>The object value.</returns>
|
||||
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
if (reader.TokenType == JsonToken.Null)
|
||||
{
|
||||
|
||||
@@ -112,6 +112,7 @@ public:
|
||||
{
|
||||
Version = ::Version(1, 0);
|
||||
DefaultSceneSpawn = Ray(Vector3::Zero, Vector3::Forward);
|
||||
DefaultScene = Guid::Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -613,6 +613,28 @@ bool ScriptsBuilderService::Init()
|
||||
const String targetOutput = Globals::ProjectFolder / TEXT("Binaries") / target / platform / architecture / configuration;
|
||||
Array<String> files;
|
||||
FileSystem::DirectoryGetFiles(files, targetOutput, TEXT("*.HotReload.*"), DirectorySearchOption::TopDirectoryOnly);
|
||||
|
||||
for (const auto& reference : Editor::Project->References)
|
||||
{
|
||||
if (reference.Project->Name == TEXT("Flax"))
|
||||
continue;
|
||||
|
||||
String referenceTarget;
|
||||
if (reference.Project->EditorTarget.HasChars())
|
||||
{
|
||||
referenceTarget = reference.Project->EditorTarget.Get();
|
||||
}
|
||||
else if (reference.Project->GameTarget.HasChars())
|
||||
{
|
||||
referenceTarget = reference.Project->GameTarget.Get();
|
||||
}
|
||||
if (referenceTarget.IsEmpty())
|
||||
continue;
|
||||
|
||||
const String referenceTargetOutput = reference.Project->ProjectFolderPath / TEXT("Binaries") / referenceTarget / platform / architecture / configuration;
|
||||
FileSystem::DirectoryGetFiles(files, referenceTargetOutput, TEXT("*.HotReload.*"), DirectorySearchOption::TopDirectoryOnly);
|
||||
}
|
||||
|
||||
if (files.HasItems())
|
||||
LOG(Info, "Removing {0} files from previous Editor run hot-reloads", files.Count());
|
||||
for (auto& file : files)
|
||||
|
||||
@@ -363,7 +363,6 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
Profiler.BeginEvent("VisjectCM.RemoveGroup");
|
||||
if (group.Archetypes.Count == 0)
|
||||
{
|
||||
Debug.Log("Remove");
|
||||
_groups.RemoveAt(i);
|
||||
group.Dispose();
|
||||
}
|
||||
|
||||
@@ -292,7 +292,6 @@ void FoliageTools::Paint(Foliage* foliage, Span<int32> foliageTypesIndices, cons
|
||||
{
|
||||
PROFILE_CPU_NAMED("Place Instances");
|
||||
|
||||
Matrix matrix;
|
||||
FoliageInstance instance;
|
||||
Quaternion tmp;
|
||||
Matrix world;
|
||||
|
||||
@@ -1538,6 +1538,7 @@ namespace FlaxEditor.Viewport
|
||||
new ViewFlagOptions(ViewFlags.MotionBlur, "Motion Blur"),
|
||||
new ViewFlagOptions(ViewFlags.ContactShadows, "Contact Shadows"),
|
||||
new ViewFlagOptions(ViewFlags.PhysicsDebug, "Physics Debug"),
|
||||
new ViewFlagOptions(ViewFlags.LightsDebug, "Lights Debug"),
|
||||
new ViewFlagOptions(ViewFlags.DebugDraw, "Debug Draw"),
|
||||
};
|
||||
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
using System;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEngine;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEngine.GUI;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.Viewport.Previews
|
||||
@@ -15,11 +13,10 @@ namespace FlaxEditor.Viewport.Previews
|
||||
/// <seealso cref="AssetPreview" />
|
||||
public class AnimatedModelPreview : AssetPreview
|
||||
{
|
||||
private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
|
||||
private bool _showNodes, _showBounds, _showFloor, _showCurrentLOD, _showNodesNames;
|
||||
private AnimatedModel _previewModel;
|
||||
private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
|
||||
private bool _showNodes, _showBounds, _showFloor, _showNodesNames;
|
||||
private StaticModel _floorModel;
|
||||
private ContextMenuButton _showCurrentLODButton;
|
||||
private bool _playAnimation, _playAnimationOnce;
|
||||
private float _playSpeed = 1.0f;
|
||||
|
||||
@@ -188,8 +185,8 @@ namespace FlaxEditor.Viewport.Previews
|
||||
{
|
||||
UseTimeScale = false,
|
||||
UpdateWhenOffscreen = true,
|
||||
//_previewModel.BoundsScale = 1000.0f;
|
||||
UpdateMode = AnimatedModel.AnimationUpdateMode.Manual
|
||||
BoundsScale = 100.0f,
|
||||
UpdateMode = AnimatedModel.AnimationUpdateMode.Manual,
|
||||
};
|
||||
Task.AddCustomActor(_previewModel);
|
||||
|
||||
@@ -207,26 +204,6 @@ namespace FlaxEditor.Viewport.Previews
|
||||
// Show Floor
|
||||
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
|
||||
_showFloorButton.IndexInParent = 1;
|
||||
|
||||
// Show Current LOD
|
||||
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
|
||||
{
|
||||
_showCurrentLOD = !_showCurrentLOD;
|
||||
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
});
|
||||
_showCurrentLODButton.IndexInParent = 2;
|
||||
|
||||
// Preview LOD
|
||||
{
|
||||
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
|
||||
previewLOD.CloseMenuOnClick = false;
|
||||
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
|
||||
{
|
||||
Parent = previewLOD
|
||||
};
|
||||
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
|
||||
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable shadows
|
||||
@@ -339,44 +316,6 @@ namespace FlaxEditor.Viewport.Previews
|
||||
_previewModel.ResetAnimation();
|
||||
}
|
||||
|
||||
private int ComputeLODIndex(SkinnedModel model)
|
||||
{
|
||||
if (PreviewActor.ForcedLOD != -1)
|
||||
return PreviewActor.ForcedLOD;
|
||||
|
||||
// Based on RenderTools::ComputeModelLOD
|
||||
CreateProjectionMatrix(out var projectionMatrix);
|
||||
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
|
||||
var sphere = PreviewActor.Sphere;
|
||||
var viewOrigin = ViewPosition;
|
||||
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
|
||||
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
|
||||
|
||||
// Check if model is being culled
|
||||
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
|
||||
return -1;
|
||||
|
||||
// Skip if no need to calculate LOD
|
||||
if (model.LoadedLODs == 0)
|
||||
return -1;
|
||||
var lods = model.LODs;
|
||||
if (lods.Length == 0)
|
||||
return -1;
|
||||
if (lods.Length == 1)
|
||||
return 0;
|
||||
|
||||
// Iterate backwards and return the first matching LOD
|
||||
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
|
||||
{
|
||||
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
|
||||
{
|
||||
return lodIndex + PreviewActor.LODBias;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
|
||||
{
|
||||
@@ -440,45 +379,6 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
var skinnedModel = _previewModel.SkinnedModel;
|
||||
if (skinnedModel == null || !skinnedModel.IsLoaded)
|
||||
return;
|
||||
var lods = skinnedModel.LODs;
|
||||
if (lods.Length == 0)
|
||||
{
|
||||
// Force show skeleton for models without geometry
|
||||
ShowNodes = true;
|
||||
return;
|
||||
}
|
||||
if (_showCurrentLOD)
|
||||
{
|
||||
var lodIndex = ComputeLODIndex(skinnedModel);
|
||||
string text = string.Format("Current LOD: {0}", lodIndex);
|
||||
if (lodIndex != -1)
|
||||
{
|
||||
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
|
||||
var lod = lods[lodIndex];
|
||||
int triangleCount = 0, vertexCount = 0;
|
||||
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
|
||||
{
|
||||
var mesh = lod.Meshes[meshIndex];
|
||||
triangleCount += mesh.TriangleCount;
|
||||
vertexCount += mesh.VertexCount;
|
||||
}
|
||||
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
|
||||
}
|
||||
var font = Style.Current.FontMedium;
|
||||
var pos = new Float2(10, 50);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
@@ -498,14 +398,21 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the camera to focus on a object.
|
||||
/// </summary>
|
||||
public void ResetCamera()
|
||||
{
|
||||
ViewportCamera.SetArcBallView(_previewModel.Box);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnKeyDown(KeyboardKeys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case KeyboardKeys.F:
|
||||
// Pay respect..
|
||||
ViewportCamera.SetArcBallView(_previewModel.Box);
|
||||
ResetCamera();
|
||||
return true;
|
||||
case KeyboardKeys.Spacebar:
|
||||
PlayAnimation = !PlayAnimation;
|
||||
@@ -525,7 +432,6 @@ namespace FlaxEditor.Viewport.Previews
|
||||
_showNodesButton = null;
|
||||
_showBoundsButton = null;
|
||||
_showFloorButton = null;
|
||||
_showCurrentLODButton = null;
|
||||
_showNodesNamesButton = null;
|
||||
|
||||
base.OnDestroy();
|
||||
|
||||
@@ -4,6 +4,8 @@ using System;
|
||||
using FlaxEditor.Surface;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEditor.Viewport.Widgets;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.Viewport.Previews
|
||||
@@ -46,6 +48,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
private int _selectedModelIndex;
|
||||
private Image _guiMaterialControl;
|
||||
private readonly MaterialBase[] _postFxMaterialsCache = new MaterialBase[1];
|
||||
private ContextMenu _modelWidgetButtonMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the material asset to preview. It can be <see cref="FlaxEngine.Material"/> or <see cref="FlaxEngine.MaterialInstance"/>.
|
||||
@@ -95,20 +98,33 @@ namespace FlaxEditor.Viewport.Previews
|
||||
Task.AddCustomActor(_previewModel);
|
||||
|
||||
// Create context menu for primitive switching
|
||||
if (useWidgets && ViewWidgetButtonMenu != null)
|
||||
if (useWidgets)
|
||||
{
|
||||
ViewWidgetButtonMenu.AddSeparator();
|
||||
var modelSelect = ViewWidgetButtonMenu.AddChildMenu("Model").ContextMenu;
|
||||
|
||||
// Fill out all models
|
||||
for (int i = 0; i < Models.Length; i++)
|
||||
// Model mode widget
|
||||
var modelMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
|
||||
_modelWidgetButtonMenu = new ContextMenu();
|
||||
_modelWidgetButtonMenu.VisibleChanged += control =>
|
||||
{
|
||||
var button = modelSelect.AddButton(Models[i]);
|
||||
button.Tag = i;
|
||||
}
|
||||
if (!control.Visible)
|
||||
return;
|
||||
_modelWidgetButtonMenu.ItemsContainer.DisposeChildren();
|
||||
|
||||
// Link the action
|
||||
modelSelect.ButtonClicked += (button) => SelectedModelIndex = (int)button.Tag;
|
||||
// Fill out all models
|
||||
for (int i = 0; i < Models.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
var button = _modelWidgetButtonMenu.AddButton(Models[index]);
|
||||
button.ButtonClicked += _ => SelectedModelIndex = index;
|
||||
button.Checked = SelectedModelIndex == index;
|
||||
button.Tag = index;
|
||||
}
|
||||
};
|
||||
new ViewportWidgetButton("Model", SpriteHandle.Invalid, _modelWidgetButtonMenu)
|
||||
{
|
||||
TooltipText = "Change material model",
|
||||
Parent = modelMode,
|
||||
};
|
||||
modelMode.Parent = this;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEngine;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
@@ -56,25 +55,14 @@ namespace FlaxEditor.Viewport.Previews
|
||||
// Link actors for rendering
|
||||
Task.AddCustomActor(StaticModel);
|
||||
Task.AddCustomActor(AnimatedModel);
|
||||
}
|
||||
|
||||
if (useWidgets)
|
||||
{
|
||||
// Preview LOD
|
||||
{
|
||||
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
|
||||
previewLOD.CloseMenuOnClick = false;
|
||||
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
|
||||
{
|
||||
Parent = previewLOD
|
||||
};
|
||||
previewLODValue.ValueChanged += () =>
|
||||
{
|
||||
StaticModel.ForcedLOD = previewLODValue.Value;
|
||||
AnimatedModel.ForcedLOD = previewLODValue.Value;
|
||||
};
|
||||
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = StaticModel.ForcedLOD;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Resets the camera to focus on a object.
|
||||
/// </summary>
|
||||
public void ResetCamera()
|
||||
{
|
||||
ViewportCamera.SetArcBallView(StaticModel.Model != null ? StaticModel.Box : AnimatedModel.Box);
|
||||
}
|
||||
|
||||
private void OnBegin(RenderTask task, GPUContext context)
|
||||
@@ -103,8 +91,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
switch (key)
|
||||
{
|
||||
case KeyboardKeys.F:
|
||||
// Pay respect..
|
||||
ViewportCamera.SetArcBallView(StaticModel.Model != null ? StaticModel.Box : AnimatedModel.Box);
|
||||
ResetCamera();
|
||||
break;
|
||||
}
|
||||
return base.OnKeyDown(key);
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Utilities;
|
||||
using FlaxEditor.Viewport.Widgets;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.Viewport.Previews
|
||||
@@ -16,10 +16,27 @@ namespace FlaxEditor.Viewport.Previews
|
||||
public class ModelPreview : AssetPreview
|
||||
{
|
||||
private ContextMenuButton _showBoundsButton, _showCurrentLODButton, _showNormalsButton, _showTangentsButton, _showBitangentsButton, _showFloorButton;
|
||||
private ContextMenu _previewLODsWidgetButtonMenu;
|
||||
private StaticModel _previewModel, _floorModel;
|
||||
private bool _showBounds, _showCurrentLOD, _showNormals, _showTangents, _showBitangents, _showFloor;
|
||||
private MeshDataCache _meshDatas;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value that shows LOD statistics
|
||||
/// </summary>
|
||||
public bool ShowCurrentLOD
|
||||
{
|
||||
get => _showCurrentLOD;
|
||||
set
|
||||
{
|
||||
if (_showCurrentLOD == value)
|
||||
return;
|
||||
_showCurrentLOD = value;
|
||||
if (_showCurrentLODButton != null)
|
||||
_showCurrentLODButton.Checked = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the model asset to preview.
|
||||
/// </summary>
|
||||
@@ -198,17 +215,36 @@ namespace FlaxEditor.Viewport.Previews
|
||||
});
|
||||
_showCurrentLODButton.IndexInParent = 2;
|
||||
|
||||
// Preview LOD
|
||||
// Preview LODs mode widget
|
||||
var PreviewLODsMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
|
||||
_previewLODsWidgetButtonMenu = new ContextMenu();
|
||||
_previewLODsWidgetButtonMenu.VisibleChanged += control =>
|
||||
{
|
||||
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
|
||||
previewLOD.CloseMenuOnClick = false;
|
||||
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
|
||||
if (!control.Visible)
|
||||
return;
|
||||
var model = _previewModel.Model;
|
||||
if (model && !model.WaitForLoaded())
|
||||
{
|
||||
Parent = previewLOD
|
||||
};
|
||||
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
|
||||
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
|
||||
}
|
||||
_previewLODsWidgetButtonMenu.ItemsContainer.DisposeChildren();
|
||||
var lods = model.LODs.Length;
|
||||
for (int i = -1; i < lods; i++)
|
||||
{
|
||||
var index = i;
|
||||
var button = _previewLODsWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index));
|
||||
button.ButtonClicked += _ => _previewModel.ForcedLOD = index;
|
||||
button.Checked = _previewModel.ForcedLOD == index;
|
||||
button.Tag = index;
|
||||
if (lods <= 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
new ViewportWidgetButton("Preview LOD", SpriteHandle.Invalid, _previewLODsWidgetButtonMenu)
|
||||
{
|
||||
TooltipText = "Preview LOD properties",
|
||||
Parent = PreviewLODsMode,
|
||||
};
|
||||
PreviewLODsMode.Parent = this;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,7 +348,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
|
||||
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
|
||||
screenSize = Mathf.Sqrt((float)screenRadiusSquared) * 2.0f;
|
||||
|
||||
|
||||
// Check if model is being culled
|
||||
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
|
||||
return -1;
|
||||
@@ -346,8 +382,11 @@ namespace FlaxEditor.Viewport.Previews
|
||||
if (_showCurrentLOD)
|
||||
{
|
||||
var asset = Model;
|
||||
var lodIndex = ComputeLODIndex(asset, out var screenSize);
|
||||
string text = string.Format("Current LOD: {0}\nScreen Size: {1:F2}", lodIndex, screenSize);
|
||||
var lodIndex = ComputeLODIndex(asset, out var screenSize);
|
||||
var auto = _previewModel.ForcedLOD == -1;
|
||||
string text = auto ? "LOD Automatic" : "";
|
||||
text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : "";
|
||||
text += string.Format("\nCurrent LOD: {0}", lodIndex);
|
||||
if (lodIndex != -1)
|
||||
{
|
||||
var lods = asset.LODs;
|
||||
@@ -369,14 +408,21 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the camera to focus on a object.
|
||||
/// </summary>
|
||||
public void ResetCamera()
|
||||
{
|
||||
ViewportCamera.SetArcBallView(_previewModel.Box);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnKeyDown(KeyboardKeys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case KeyboardKeys.F:
|
||||
// Pay respect..
|
||||
ViewportCamera.SetArcBallView(_previewModel.Box);
|
||||
ResetCamera();
|
||||
break;
|
||||
}
|
||||
return base.OnKeyDown(key);
|
||||
@@ -389,6 +435,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
Object.Destroy(ref _previewModel);
|
||||
_showBoundsButton = null;
|
||||
_showCurrentLODButton = null;
|
||||
_previewLODsWidgetButtonMenu = null;
|
||||
_showNormalsButton = null;
|
||||
_showTangentsButton = null;
|
||||
_showBitangentsButton = null;
|
||||
|
||||
177
Source/Editor/Viewport/Previews/SkinnedModelPreview.cs
Normal file
177
Source/Editor/Viewport/Previews/SkinnedModelPreview.cs
Normal file
@@ -0,0 +1,177 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEditor.Viewport.Widgets;
|
||||
|
||||
namespace FlaxEditor.Viewport.Previews
|
||||
{
|
||||
/// <summary>
|
||||
/// Animation asset preview editor viewport.
|
||||
/// </summary>
|
||||
/// <seealso cref="AnimatedModelPreview" />
|
||||
public class SkinnedModelPreview : AnimatedModelPreview
|
||||
{
|
||||
private bool _showCurrentLOD;
|
||||
private ContextMenuButton _showCurrentLODButton;
|
||||
private ContextMenu _previewLODsWidgetButtonMenu;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value that shows LOD statistics
|
||||
/// </summary>
|
||||
public bool ShowCurrentLOD
|
||||
{
|
||||
get => _showCurrentLOD;
|
||||
set
|
||||
{
|
||||
if (_showCurrentLOD == value)
|
||||
return;
|
||||
_showCurrentLOD = value;
|
||||
if (_showCurrentLODButton != null)
|
||||
_showCurrentLODButton.Checked = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SkinnedModelPreview"/> class.
|
||||
/// </summary>
|
||||
/// <param name="useWidgets">if set to <c>true</c> use widgets.</param>
|
||||
public SkinnedModelPreview(bool useWidgets)
|
||||
: base(useWidgets)
|
||||
{
|
||||
if (useWidgets)
|
||||
{
|
||||
// Show Current LOD
|
||||
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
|
||||
{
|
||||
_showCurrentLOD = !_showCurrentLOD;
|
||||
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
});
|
||||
_showCurrentLODButton.IndexInParent = 2;
|
||||
|
||||
// PreviewLODS mode widget
|
||||
var PreviewLODSMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
|
||||
_previewLODsWidgetButtonMenu = new ContextMenu();
|
||||
_previewLODsWidgetButtonMenu.VisibleChanged += control =>
|
||||
{
|
||||
if (!control.Visible)
|
||||
return;
|
||||
var skinned = PreviewActor.SkinnedModel;
|
||||
if (skinned && !skinned.WaitForLoaded())
|
||||
{
|
||||
_previewLODsWidgetButtonMenu.ItemsContainer.DisposeChildren();
|
||||
var lods = skinned.LODs.Length;
|
||||
for (int i = -1; i < lods; i++)
|
||||
{
|
||||
var index = i;
|
||||
var button = _previewLODsWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index));
|
||||
button.ButtonClicked += (button) => PreviewActor.ForcedLOD = index;
|
||||
button.Checked = PreviewActor.ForcedLOD == index;
|
||||
button.Tag = index;
|
||||
if (lods <= 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
new ViewportWidgetButton("Preview LOD", SpriteHandle.Invalid, _previewLODsWidgetButtonMenu)
|
||||
{
|
||||
TooltipText = "Preview LOD properties",
|
||||
Parent = PreviewLODSMode,
|
||||
};
|
||||
PreviewLODSMode.Parent = this;
|
||||
}
|
||||
}
|
||||
|
||||
private int ComputeLODIndex(SkinnedModel model, out float screenSize)
|
||||
{
|
||||
screenSize = 1.0f;
|
||||
if (PreviewActor.ForcedLOD != -1)
|
||||
return PreviewActor.ForcedLOD;
|
||||
|
||||
// Based on RenderTools::ComputeModelLOD
|
||||
CreateProjectionMatrix(out var projectionMatrix);
|
||||
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
|
||||
var sphere = PreviewActor.Sphere;
|
||||
var viewOrigin = ViewPosition;
|
||||
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
|
||||
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
|
||||
screenSize = Mathf.Sqrt((float)screenRadiusSquared) * 2.0f;
|
||||
|
||||
// Check if model is being culled
|
||||
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
|
||||
return -1;
|
||||
|
||||
// Skip if no need to calculate LOD
|
||||
if (model.LoadedLODs == 0)
|
||||
return -1;
|
||||
var lods = model.LODs;
|
||||
if (lods.Length == 0)
|
||||
return -1;
|
||||
if (lods.Length == 1)
|
||||
return 0;
|
||||
|
||||
// Iterate backwards and return the first matching LOD
|
||||
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
|
||||
{
|
||||
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
|
||||
{
|
||||
return lodIndex + PreviewActor.LODBias;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
var skinnedModel = PreviewActor.SkinnedModel;
|
||||
if (skinnedModel == null || !skinnedModel.IsLoaded)
|
||||
return;
|
||||
var lods = skinnedModel.LODs;
|
||||
if (lods.Length == 0)
|
||||
{
|
||||
// Force show skeleton for models without geometry
|
||||
ShowNodes = true;
|
||||
return;
|
||||
}
|
||||
if (_showCurrentLOD)
|
||||
{
|
||||
var lodIndex = ComputeLODIndex(skinnedModel, out var screenSize);
|
||||
var auto = PreviewActor.ForcedLOD == -1;
|
||||
string text = auto ? "LOD Automatic" : "";
|
||||
text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : "";
|
||||
text += string.Format("\nCurrent LOD: {0}", lodIndex);
|
||||
if (lodIndex != -1)
|
||||
{
|
||||
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
|
||||
var lod = lods[lodIndex];
|
||||
int triangleCount = 0, vertexCount = 0;
|
||||
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
|
||||
{
|
||||
var mesh = lod.Meshes[meshIndex];
|
||||
triangleCount += mesh.TriangleCount;
|
||||
vertexCount += mesh.VertexCount;
|
||||
}
|
||||
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
|
||||
}
|
||||
var font = Style.Current.FontMedium;
|
||||
var pos = new Float2(10, 50);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
_showCurrentLODButton = null;
|
||||
_previewLODsWidgetButtonMenu = null;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -182,6 +182,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
// Toolstrip
|
||||
_toolstrip.AddSeparator();
|
||||
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole collision");
|
||||
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/physics/colliders/collision-data.html")).LinkTooltip("See documentation to learn more");
|
||||
|
||||
// Split Panel
|
||||
|
||||
@@ -779,6 +779,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
private MeshDataCache _meshData;
|
||||
private ModelImportSettings _importSettings = new ModelImportSettings();
|
||||
private float _backfacesThreshold = 0.6f;
|
||||
private ToolStripButton _showCurrentLODButton;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ModelWindow(Editor editor, AssetItem item)
|
||||
@@ -786,6 +787,9 @@ namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
// Toolstrip
|
||||
_toolstrip.AddSeparator();
|
||||
_showCurrentLODButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64, () => _preview.ShowCurrentLOD = !_preview.ShowCurrentLOD).LinkTooltip("Show LOD statistics");
|
||||
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole model");
|
||||
_toolstrip.AddSeparator();
|
||||
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/graphics/models/index.html")).LinkTooltip("See documentation to learn more");
|
||||
|
||||
// Model preview
|
||||
@@ -869,6 +873,8 @@ namespace FlaxEditor.Windows.Assets
|
||||
}
|
||||
}
|
||||
|
||||
_showCurrentLODButton.Checked = _preview.ShowCurrentLOD;
|
||||
|
||||
base.Update(deltaTime);
|
||||
}
|
||||
|
||||
@@ -946,6 +952,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
base.OnDestroy();
|
||||
|
||||
Object.Destroy(ref _highlightActor);
|
||||
_showCurrentLODButton = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
|
||||
public sealed class SkinnedModelWindow : ModelBaseWindow<SkinnedModel, SkinnedModelWindow>
|
||||
{
|
||||
private sealed class Preview : AnimatedModelPreview
|
||||
private sealed class Preview : SkinnedModelPreview
|
||||
{
|
||||
private readonly SkinnedModelWindow _window;
|
||||
|
||||
@@ -1105,6 +1105,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
private Preview _preview;
|
||||
private AnimatedModel _highlightActor;
|
||||
private ToolStripButton _showNodesButton;
|
||||
private ToolStripButton _showCurrentLODButton;
|
||||
|
||||
private MeshData[][] _meshDatas;
|
||||
private bool _meshDatasInProgress;
|
||||
@@ -1116,7 +1117,9 @@ namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
// Toolstrip
|
||||
_toolstrip.AddSeparator();
|
||||
_showCurrentLODButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64, () => _preview.ShowCurrentLOD = !_preview.ShowCurrentLOD).LinkTooltip("Show LOD statistics");
|
||||
_showNodesButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).LinkTooltip("Show animated model nodes debug view");
|
||||
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole model");
|
||||
_toolstrip.AddSeparator();
|
||||
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skinned-model/index.html")).LinkTooltip("See documentation to learn more");
|
||||
|
||||
@@ -1265,6 +1268,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
}
|
||||
}
|
||||
|
||||
_showCurrentLODButton.Checked = _preview.ShowCurrentLOD;
|
||||
_showNodesButton.Checked = _preview.ShowNodes;
|
||||
|
||||
base.Update(deltaTime);
|
||||
@@ -1349,6 +1353,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
Object.Destroy(ref _highlightActor);
|
||||
_preview = null;
|
||||
_showNodesButton = null;
|
||||
_showCurrentLODButton = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,6 +80,7 @@ namespace FlaxEditor.Windows
|
||||
public LogGroup Group;
|
||||
public LogEntryDescription Desc;
|
||||
public SpriteHandle Icon;
|
||||
public int LogCount = 1;
|
||||
|
||||
public LogEntry(DebugLogWindow window, ref LogEntryDescription desc)
|
||||
: base(0, 0, 120, DefaultHeight)
|
||||
@@ -137,7 +138,14 @@ namespace FlaxEditor.Windows
|
||||
// Title
|
||||
var textRect = new Rectangle(38, 2, clientRect.Width - 40, clientRect.Height - 10);
|
||||
Render2D.PushClip(ref clientRect);
|
||||
Render2D.DrawText(style.FontMedium, Desc.Title, textRect, style.Foreground);
|
||||
if (LogCount == 1)
|
||||
{
|
||||
Render2D.DrawText(style.FontMedium, Desc.Title, textRect, style.Foreground);
|
||||
}
|
||||
else if (LogCount > 1)
|
||||
{
|
||||
Render2D.DrawText(style.FontMedium, $"{Desc.Title} ({LogCount})", textRect, style.Foreground);
|
||||
}
|
||||
Render2D.PopClip();
|
||||
}
|
||||
|
||||
@@ -289,6 +297,7 @@ namespace FlaxEditor.Windows
|
||||
private readonly List<LogEntry> _pendingEntries = new List<LogEntry>(32);
|
||||
|
||||
private readonly ToolStripButton _clearOnPlayButton;
|
||||
private readonly ToolStripButton _collapseLogsButton;
|
||||
private readonly ToolStripButton _pauseOnErrorButton;
|
||||
private readonly ToolStripButton[] _groupButtons = new ToolStripButton[3];
|
||||
|
||||
@@ -316,6 +325,7 @@ namespace FlaxEditor.Windows
|
||||
};
|
||||
toolstrip.AddButton("Clear", Clear).LinkTooltip("Clears all log entries");
|
||||
_clearOnPlayButton = (ToolStripButton)toolstrip.AddButton("Clear on Play").SetAutoCheck(true).SetChecked(true).LinkTooltip("Clears all log entries on enter playmode");
|
||||
_collapseLogsButton = (ToolStripButton)toolstrip.AddButton("Collapse").SetAutoCheck(true).SetChecked(true).LinkTooltip("Collapses similar logs.");
|
||||
_pauseOnErrorButton = (ToolStripButton)toolstrip.AddButton("Pause on Error").SetAutoCheck(true).LinkTooltip("Performs auto pause on error");
|
||||
toolstrip.AddSeparator();
|
||||
_groupButtons[0] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Error32, () => UpdateLogTypeVisibility(LogGroup.Error, _groupButtons[0].Checked)).SetAutoCheck(true).SetChecked(true).LinkTooltip("Shows/hides error messages");
|
||||
@@ -612,6 +622,30 @@ namespace FlaxEditor.Windows
|
||||
var top = _entriesPanel.Children.Count != 0 ? _entriesPanel.Children[_entriesPanel.Children.Count - 1].Bottom + spacing : margin.Top;
|
||||
for (int i = 0; i < _pendingEntries.Count; i++)
|
||||
{
|
||||
if (_collapseLogsButton.Checked)
|
||||
{
|
||||
bool logExists = false;
|
||||
foreach (var child in _entriesPanel.Children)
|
||||
{
|
||||
if (child is LogEntry entry)
|
||||
{
|
||||
var pendingEntry = _pendingEntries[i];
|
||||
if (string.Equals(entry.Desc.Title, pendingEntry.Desc.Title, StringComparison.Ordinal) &&
|
||||
string.Equals(entry.Desc.LocationFile, pendingEntry.Desc.LocationFile, StringComparison.Ordinal) &&
|
||||
entry.Desc.Level == pendingEntry.Desc.Level &&
|
||||
string.Equals(entry.Desc.Description, pendingEntry.Desc.Description, StringComparison.Ordinal) &&
|
||||
entry.Desc.LocationLine == pendingEntry.Desc.LocationLine)
|
||||
{
|
||||
entry.LogCount += 1;
|
||||
newEntry = entry;
|
||||
logExists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (logExists)
|
||||
continue;
|
||||
}
|
||||
newEntry = _pendingEntries[i];
|
||||
newEntry.Visible = _groupButtons[(int)newEntry.Group].Checked;
|
||||
anyVisible |= newEntry.Visible;
|
||||
|
||||
Reference in New Issue
Block a user