Fix minor warnings in shaders

This commit is contained in:
Wojtek Figat
2021-05-15 14:19:40 +02:00
parent def45ce8bb
commit dbb42e9805
11 changed files with 50 additions and 54 deletions

View File

@@ -194,9 +194,9 @@ bool VolumetricFogPass::Init(RenderContext& renderContext, GPUContext* context,
_cache.Data.GlobalExtinctionScale = options.ExtinctionScale;
_cache.Data.GlobalEmissive = options.Emissive.ToVector3() * options.Emissive.A;
_cache.Data.GridSize = _cache.GridSize;
_cache.Data.GridSizeIntX = (int32)_cache.GridSize.X;
_cache.Data.GridSizeIntY = (int32)_cache.GridSize.Y;
_cache.Data.GridSizeIntZ = (int32)_cache.GridSize.Z;
_cache.Data.GridSizeIntX = (uint32)_cache.GridSize.X;
_cache.Data.GridSizeIntY = (uint32)_cache.GridSize.Y;
_cache.Data.GridSizeIntZ = (uint32)_cache.GridSize.Z;
_cache.Data.HistoryWeight = _cache.HistoryWeight;
_cache.Data.FogParameters = options.FogParameters;
_cache.Data.InverseSquaredLightDistanceBiasScale = _cache.InverseSquaredLightDistanceBiasScale;