Fix minor warnings in shaders
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@@ -194,9 +194,9 @@ bool VolumetricFogPass::Init(RenderContext& renderContext, GPUContext* context,
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_cache.Data.GlobalExtinctionScale = options.ExtinctionScale;
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_cache.Data.GlobalEmissive = options.Emissive.ToVector3() * options.Emissive.A;
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_cache.Data.GridSize = _cache.GridSize;
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_cache.Data.GridSizeIntX = (int32)_cache.GridSize.X;
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_cache.Data.GridSizeIntY = (int32)_cache.GridSize.Y;
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_cache.Data.GridSizeIntZ = (int32)_cache.GridSize.Z;
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_cache.Data.GridSizeIntX = (uint32)_cache.GridSize.X;
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_cache.Data.GridSizeIntY = (uint32)_cache.GridSize.Y;
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_cache.Data.GridSizeIntZ = (uint32)_cache.GridSize.Z;
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_cache.Data.HistoryWeight = _cache.HistoryWeight;
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_cache.Data.FogParameters = options.FogParameters;
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_cache.Data.InverseSquaredLightDistanceBiasScale = _cache.InverseSquaredLightDistanceBiasScale;
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