Small fix

This commit is contained in:
Chandler Cox
2023-02-03 12:11:18 -06:00
parent 2d98a46d94
commit dbee9f6816
2 changed files with 14 additions and 9 deletions

View File

@@ -185,6 +185,7 @@ private:
Array<ParticleEffectParameter> _parameters; // Cached for scripting API
Array<ParameterOverride> _parametersOverrides; // Cached parameter modifications to be applied to the parameters
bool _play = false;
bool _isPlaying = false;
public:
/// <summary>
@@ -241,12 +242,6 @@ public:
API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), DefaultValue(true), EditorOrder(60)")
bool PlayOnStart = true;
/// <summary>
/// If true, the particle effect is playing.
/// </summary>
API_FIELD()
bool IsPlaying = false;
/// <summary>
/// If true, the particle simulation will be updated even when an actor cannot be seen by any camera. Otherwise, the simulation will stop running when the actor is off-screen.
/// </summary>
@@ -339,6 +334,11 @@ public:
/// </summary>
API_PROPERTY() int32 GetParticlesCount() const;
/// <summary>
/// Gets whether or not the particle effect is playing.
/// </summary>
API_PROPERTY(Attributes="NoSerialize, HideInEditor") bool GetIsPlaying() const;
/// <summary>
/// Resets the particles simulation state (clears the instance state data but preserves the instance parameters values).
/// </summary>