diff --git a/Source/Editor/SceneGraph/Actors/SplineNode.cs b/Source/Editor/SceneGraph/Actors/SplineNode.cs index cbc8911a8..9af736fac 100644 --- a/Source/Editor/SceneGraph/Actors/SplineNode.cs +++ b/Source/Editor/SceneGraph/Actors/SplineNode.cs @@ -286,8 +286,8 @@ namespace FlaxEditor.SceneGraph.Actors } } - private const float PointNodeSize = 1.5f; - private const float TangentNodeSize = 1.0f; + private const Real PointNodeSize = 1.5f; + private const Real TangentNodeSize = 1.0f; /// public SplineNode(Actor actor) @@ -408,7 +408,7 @@ namespace FlaxEditor.SceneGraph.Actors } } - internal static float NodeSizeByDistance(Vector3 nodePosition, float nodeSize) + internal static Real NodeSizeByDistance(Vector3 nodePosition, Real nodeSize) { var cameraTransform = Editor.Instance.Windows.EditWin.Viewport.ViewportCamera.Viewport.ViewTransform; var distance = Vector3.Distance(cameraTransform.Translation, nodePosition) / 100;