From dc3e71a262e3cc832b45d3f766b4512d6fa9c193 Mon Sep 17 00:00:00 2001 From: Ruan Lucas <79365912+RuanLucasGD@users.noreply.github.com> Date: Sat, 5 Aug 2023 21:26:27 -0400 Subject: [PATCH] fix for large worlds --- Source/Editor/SceneGraph/Actors/SplineNode.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Editor/SceneGraph/Actors/SplineNode.cs b/Source/Editor/SceneGraph/Actors/SplineNode.cs index cbc8911a8..9af736fac 100644 --- a/Source/Editor/SceneGraph/Actors/SplineNode.cs +++ b/Source/Editor/SceneGraph/Actors/SplineNode.cs @@ -286,8 +286,8 @@ namespace FlaxEditor.SceneGraph.Actors } } - private const float PointNodeSize = 1.5f; - private const float TangentNodeSize = 1.0f; + private const Real PointNodeSize = 1.5f; + private const Real TangentNodeSize = 1.0f; /// public SplineNode(Actor actor) @@ -408,7 +408,7 @@ namespace FlaxEditor.SceneGraph.Actors } } - internal static float NodeSizeByDistance(Vector3 nodePosition, float nodeSize) + internal static Real NodeSizeByDistance(Vector3 nodePosition, Real nodeSize) { var cameraTransform = Editor.Instance.Windows.EditWin.Viewport.ViewportCamera.Viewport.ViewTransform; var distance = Vector3.Distance(cameraTransform.Translation, nodePosition) / 100;