Add Particle Radius to in-built particle attributes

This commit is contained in:
Wojtek Figat
2021-03-05 14:33:31 +01:00
parent dbc88af339
commit dd1dd2ef8a
8 changed files with 44 additions and 0 deletions

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@@ -248,6 +248,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
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@@ -261,6 +262,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
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{
auto attribute = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
auto box = node->GetBox(0);