Add Particle Radius to in-built particle attributes
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@@ -248,6 +248,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
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@@ -261,6 +262,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
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{
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auto attribute = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
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auto box = node->GetBox(0);
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