Add Particle Radius to in-built particle attributes
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@@ -291,6 +291,13 @@ protected:
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USE_ATTRIBUTE(Age, Float, 0);
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USE_ATTRIBUTE(Lifetime, Float, 1);
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break;
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}
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// Particle Mass
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case GRAPH_NODE_MAKE_TYPE(14, 111):
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{
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node->UsesParticleData = true;
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USE_ATTRIBUTE(Radius, Float, 0);
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break;
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}
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// Random
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case GRAPH_NODE_MAKE_TYPE(14, 208):
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@@ -425,6 +432,7 @@ protected:
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CASE_SET_PARTICLE_ATTRIBUTE(260, 360, RibbonWidth, Float);
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CASE_SET_PARTICLE_ATTRIBUTE(261, 361, RibbonTwist, Float);
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CASE_SET_PARTICLE_ATTRIBUTE(262, 362, RibbonFacingVector, Vector3);
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CASE_SET_PARTICLE_ATTRIBUTE(263, 363, Radius, Float);
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#undef CASE_SET_PARTICLE_ATTRIBUTE
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// Conform to Sphere
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case GRAPH_NODE_MAKE_TYPE(15, 305):
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