Add Particle Radius to in-built particle attributes

This commit is contained in:
Wojtek Figat
2021-03-05 14:33:31 +01:00
parent dbc88af339
commit dd1dd2ef8a
8 changed files with 44 additions and 0 deletions

View File

@@ -173,6 +173,12 @@ void MaterialGenerator::ProcessGroupParticles(Box* box, Node* node, Value& value
const auto lifetime = AccessParticleAttribute(node, TEXT("Lifetime"), ParticleAttributeValueTypes::Float);
value = writeOperation2(node, age, lifetime, '/');
break;
}
// Particle Radius
case 111:
{
value = AccessParticleAttribute(node, TEXT("Radius"), ParticleAttributeValueTypes::Float);
break;
}
default:
break;