From ddcb792767fe198a2ffa194e926ff721a0626ba7 Mon Sep 17 00:00:00 2001
From: ExMatics HydrogenC <33123710+HydrogenC@users.noreply.github.com>
Date: Sun, 19 Nov 2023 17:07:42 +0800
Subject: [PATCH] Improve documentation
---
Source/Engine/Level/Actors/AnimatedModel.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h
index 3a4575bce..029e17b62 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.h
+++ b/Source/Engine/Level/Actors/AnimatedModel.h
@@ -230,7 +230,7 @@ public:
API_FUNCTION() void GetNodeTransformation(const StringView& nodeName, API_PARAM(Out) Matrix& nodeTransformation, bool worldSpace = false) const;
///
- /// Gets the node final transformation.
+ /// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
///
/// The index of the skinned model skeleton node.
/// The final node transformation matrix.
@@ -238,7 +238,7 @@ public:
API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false);
///
- /// Gets the node final transformation.
+ /// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
///
/// The name of the skinned model skeleton node.
/// The final node transformation matrix.