Add LateFixedUpdate event for C# scripts
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@@ -121,6 +121,19 @@ void SceneTicking::LateUpdateTickData::TickScripts(const Array<Script*>& scripts
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}
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}
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SceneTicking::LateFixedUpdateTickData::LateFixedUpdateTickData()
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: TickData(64)
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{
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}
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void SceneTicking::LateFixedUpdateTickData::TickScripts(const Array<Script*>& scripts)
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{
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for (auto* script : scripts)
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{
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script->OnLateFixedUpdate();
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}
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}
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void SceneTicking::AddScript(Script* obj)
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{
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ASSERT_LOW_LAYER(obj && obj->GetParent() && obj->GetParent()->GetScene());
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@@ -130,6 +143,9 @@ void SceneTicking::AddScript(Script* obj)
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Update.AddScript(obj);
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if (obj->_tickLateUpdate)
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LateUpdate.AddScript(obj);
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if (obj->_tickLateFixedUpdate)
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LateFixedUpdate.AddScript(obj);
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}
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void SceneTicking::RemoveScript(Script* obj)
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@@ -141,6 +157,8 @@ void SceneTicking::RemoveScript(Script* obj)
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Update.RemoveScript(obj);
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if (obj->_tickLateUpdate)
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LateUpdate.RemoveScript(obj);
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if (obj->_tickLateFixedUpdate)
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LateFixedUpdate.RemoveScript(obj);
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}
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void SceneTicking::Clear()
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@@ -148,4 +166,5 @@ void SceneTicking::Clear()
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FixedUpdate.Clear();
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Update.Clear();
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LateUpdate.Clear();
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LateFixedUpdate.Clear();
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}
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