Add LateFixedUpdate event for C# scripts

This commit is contained in:
2023-05-11 21:09:33 +03:00
parent 558a7d99ff
commit de7c6483e0
4 changed files with 34 additions and 0 deletions

View File

@@ -121,6 +121,19 @@ void SceneTicking::LateUpdateTickData::TickScripts(const Array<Script*>& scripts
}
}
SceneTicking::LateFixedUpdateTickData::LateFixedUpdateTickData()
: TickData(64)
{
}
void SceneTicking::LateFixedUpdateTickData::TickScripts(const Array<Script*>& scripts)
{
for (auto* script : scripts)
{
script->OnLateFixedUpdate();
}
}
void SceneTicking::AddScript(Script* obj)
{
ASSERT_LOW_LAYER(obj && obj->GetParent() && obj->GetParent()->GetScene());
@@ -130,6 +143,9 @@ void SceneTicking::AddScript(Script* obj)
Update.AddScript(obj);
if (obj->_tickLateUpdate)
LateUpdate.AddScript(obj);
if (obj->_tickLateFixedUpdate)
LateFixedUpdate.AddScript(obj);
}
void SceneTicking::RemoveScript(Script* obj)
@@ -141,6 +157,8 @@ void SceneTicking::RemoveScript(Script* obj)
Update.RemoveScript(obj);
if (obj->_tickLateUpdate)
LateUpdate.RemoveScript(obj);
if (obj->_tickLateFixedUpdate)
LateFixedUpdate.RemoveScript(obj);
}
void SceneTicking::Clear()
@@ -148,4 +166,5 @@ void SceneTicking::Clear()
FixedUpdate.Clear();
Update.Clear();
LateUpdate.Clear();
LateFixedUpdate.Clear();
}