Merge branch 'add-order-in-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-order-in-spawn
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@@ -690,9 +690,8 @@ namespace FlaxEditor.SceneGraph.GUI
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if (_dragAssets.Objects[i] is not PrefabItem)
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actor.Transform = Transform.Identity;
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var previousTrans = actor.Transform;
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ActorNode.Root.Spawn(actor, spawnParent);
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ActorNode.Root.Spawn(actor, spawnParent, newOrder);
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actor.LocalTransform = previousTrans;
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actor.OrderInParent = newOrder;
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}
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result = DragDropEffect.Move;
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}
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@@ -710,8 +709,7 @@ namespace FlaxEditor.SceneGraph.GUI
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}
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actor.StaticFlags = newParent.StaticFlags;
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actor.Name = item.Name;
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ActorNode.Root.Spawn(actor, newParent);
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actor.OrderInParent = newOrder;
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ActorNode.Root.Spawn(actor, newParent, newOrder);
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}
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result = DragDropEffect.Move;
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}
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@@ -733,8 +731,7 @@ namespace FlaxEditor.SceneGraph.GUI
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StaticFlags = newParent.StaticFlags,
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Name = item.Name,
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};
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ActorNode.Root.Spawn(uiControl, newParent);
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uiControl.OrderInParent = newOrder;
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ActorNode.Root.Spawn(uiControl, newParent, newOrder);
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}
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result = DragDropEffect.Move;
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}
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@@ -761,8 +758,7 @@ namespace FlaxEditor.SceneGraph.GUI
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actor.StaticFlags = spawnParent.StaticFlags;
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actor.Name = actorType.Name;
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actor.Transform = spawnParent.Transform;
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ActorNode.Root.Spawn(actor, spawnParent);
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actor.OrderInParent = newOrder;
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ActorNode.Root.Spawn(actor, spawnParent, newOrder);
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}
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else if (scriptType != ScriptType.Null)
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{
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@@ -159,7 +159,7 @@ namespace FlaxEditor.SceneGraph
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/// </summary>
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/// <param name="actor">The actor.</param>
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/// <param name="parent">The parent.</param>
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public abstract void Spawn(Actor actor, Actor parent);
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public abstract void Spawn(Actor actor, Actor parent, int orderInParent = -1);
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/// <summary>
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/// Gets the undo.
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