Optimize various debug views performance
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@@ -347,6 +347,9 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
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}
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if (drawShadows)
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ShadowsPass::Instance()->SetupShadows(renderContext, renderContextBatch);
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#if USE_EDITOR
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GBufferPass::Instance()->PreOverrideDrawCalls(renderContext);
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#endif
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// Dispatch drawing (via JobSystem - multiple job batches for every scene)
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JobSystem::SetJobStartingOnDispatch(false);
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