Various improvements to Global Surface Atlas sampling
This commit is contained in:
@@ -542,7 +542,7 @@ void Terrain::Draw(RenderContext& renderContext)
|
||||
Matrix::Invert(chunk->GetWorld(), worldToLocal);
|
||||
BoundingBox::Transform(chunk->GetBounds(), worldToLocal, localBounds);
|
||||
BoundingSphere::FromBox(chunk->GetBounds(), chunkSphere);
|
||||
GlobalSurfaceAtlasPass::Instance()->RasterizeActor(this, chunk, chunkSphere, chunk->GetWorld(), localBounds, 1 << 2);
|
||||
GlobalSurfaceAtlasPass::Instance()->RasterizeActor(this, chunk, chunkSphere, chunk->GetWorld(), localBounds, 1 << 2, false);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user