diff --git a/Source/Tools/Flax.Build/Deploy/Deployer.cs b/Source/Tools/Flax.Build/Deploy/Deployer.cs index 7136a34ca..0154df65c 100644 --- a/Source/Tools/Flax.Build/Deploy/Deployer.cs +++ b/Source/Tools/Flax.Build/Deploy/Deployer.cs @@ -86,6 +86,7 @@ namespace Flax.Deploy BuildPlatform(TargetPlatform.Mac, Platform.BuildTargetArchitecture); BuildPlatform(TargetPlatform.iOS, TargetArchitecture.ARM64); } + BuildPlatform(TargetPlatform.Web, TargetArchitecture.x86); } else { diff --git a/Source/Tools/Flax.Build/Deploy/Deployment.Platforms.cs b/Source/Tools/Flax.Build/Deploy/Deployment.Platforms.cs index a3b6c4aba..f229b8988 100644 --- a/Source/Tools/Flax.Build/Deploy/Deployment.Platforms.cs +++ b/Source/Tools/Flax.Build/Deploy/Deployment.Platforms.cs @@ -44,6 +44,10 @@ namespace Flax.Deploy { DeployFolder(platformsRoot, Deployer.PackageOutputPath, platformName); + // Strip internal engine data + Utilities.DirectoryDelete(Path.Combine(dst, "Binaries", "ThirdParty")); + Utilities.DirectoryDelete(Path.Combine(dst, "Binaries", "Data")); + // For Linux don't deploy engine libs used by C++ scripting linking (engine source required) if (platform == TargetPlatform.Linux) {