Add **GPU Memory profiler** to Editor
This commit is contained in:
280
Source/Editor/Windows/Profiler/MemoryGPU.cs
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280
Source/Editor/Windows/Profiler/MemoryGPU.cs
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.GUI;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Windows.Profiler
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{
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/// <summary>
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/// The GPU Memory profiling mode.
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/// </summary>
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/// <seealso cref="FlaxEditor.Windows.Profiler.ProfilerMode" />
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internal sealed class MemoryGPU : ProfilerMode
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{
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private struct Resource
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{
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public string Name;
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public GPUResourceType Type;
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public ulong MemoryUsage;
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public Guid AssetId;
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}
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private readonly SingleChart _memoryUsageChart;
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private readonly Table _table;
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private SamplesBuffer<Resource[]> _resources;
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private List<ClickableRow> _tableRowsCache;
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private string[] _resourceTypesNames;
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private Dictionary<string, Guid> _assetPathToId;
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private Dictionary<Guid, Resource> _resourceCache;
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public MemoryGPU()
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: base("GPU Memory")
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{
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// Layout
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var panel = new Panel(ScrollBars.Vertical)
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{
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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Parent = this,
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};
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var layout = new VerticalPanel
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{
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AnchorPreset = AnchorPresets.HorizontalStretchTop,
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Offsets = Margin.Zero,
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IsScrollable = true,
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Parent = panel,
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};
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// Chart
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_memoryUsageChart = new SingleChart
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{
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Title = "GPU Memory Usage",
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FormatSample = v => Utilities.Utils.FormatBytesCount((int)v),
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Parent = layout,
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};
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_memoryUsageChart.SelectedSampleChanged += OnSelectedSampleChanged;
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// Table
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var headerColor = Style.Current.LightBackground;
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_table = new Table
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{
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Columns = new[]
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{
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new ColumnDefinition
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{
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UseExpandCollapseMode = true,
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CellAlignment = TextAlignment.Near,
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Title = "Resource",
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TitleBackgroundColor = headerColor,
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},
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new ColumnDefinition
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{
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Title = "Type",
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CellAlignment = TextAlignment.Center,
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TitleBackgroundColor = headerColor,
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},
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new ColumnDefinition
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{
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Title = "Memory Usage",
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TitleBackgroundColor = headerColor,
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FormatValue = v => Utilities.Utils.FormatBytesCount((ulong)v),
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},
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},
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Parent = layout,
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};
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_table.Splits = new[]
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{
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0.6f,
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0.2f,
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0.2f,
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};
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}
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/// <inheritdoc />
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public override void Clear()
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{
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_memoryUsageChart.Clear();
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_resources?.Clear();
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_assetPathToId?.Clear();
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_resourceCache?.Clear();
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}
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/// <inheritdoc />
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public override void Update(ref SharedUpdateData sharedData)
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{
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_memoryUsageChart.AddSample(sharedData.Stats.MemoryGPU.Used);
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if (_resourceCache == null)
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_resourceCache = new Dictionary<Guid, Resource>();
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if (_assetPathToId == null)
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_assetPathToId = new Dictionary<string, Guid>();
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// Capture current GPU resources usage info
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var gpuResources = GPUDevice.Instance.Resources;
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var resources = new Resource[gpuResources.Length];
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for (int i = 0; i < resources.Length; i++)
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{
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var gpuResource = gpuResources[i];
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// Try to reuse cached resource info
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var gpuResourceId = gpuResource.ID;
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if (!_resourceCache.TryGetValue(gpuResourceId, out var resource))
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{
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resource = new Resource
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{
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Name = gpuResource.Name,
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Type = gpuResource.ResourceType,
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};
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// Detect asset path in the resource name
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int ext = resource.Name.LastIndexOf(".flax", StringComparison.OrdinalIgnoreCase);
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if (ext != -1)
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{
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var assetPath = resource.Name.Substring(0, ext + 5);
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if (!_assetPathToId.TryGetValue(assetPath, out resource.AssetId))
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{
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var asset = FlaxEngine.Content.GetAsset(assetPath);
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if (asset != null)
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resource.AssetId = asset.ID;
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_assetPathToId.Add(assetPath, resource.AssetId);
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}
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}
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_resourceCache.Add(gpuResourceId, resource);
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}
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resource.MemoryUsage = gpuResource.MemoryUsage;
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if (resource.MemoryUsage == 1)
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resource.MemoryUsage = 0; // Sometimes GPU backend fakes memory usage as 1 to mark as allocated but not resided in actual GPU memory
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resources[i] = resource;
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}
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Array.Sort(resources, SortResources);
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if (_resources == null)
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_resources = new SamplesBuffer<Resource[]>();
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_resources.Add(resources);
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}
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/// <inheritdoc />
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public override void UpdateView(int selectedFrame, bool showOnlyLastUpdateEvents)
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{
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_memoryUsageChart.SelectedSampleIndex = selectedFrame;
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if (_resources == null)
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return;
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if (_tableRowsCache == null)
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_tableRowsCache = new List<ClickableRow>();
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if (_resourceTypesNames == null)
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_resourceTypesNames = new string[(int)GPUResourceType.MAX]
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{
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"Render Target",
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"Texture",
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"Cube Texture",
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"Volume Texture",
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"Buffer",
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"Shader",
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"Pipeline State",
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"Descriptor",
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"Query",
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"Sampler",
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};
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UpdateTable();
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}
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/// <inheritdoc />
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public override void OnDestroy()
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{
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_resources?.Clear();
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_resourceCache?.Clear();
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_assetPathToId?.Clear();
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_tableRowsCache?.Clear();
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base.OnDestroy();
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}
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private static int SortResources(Resource a, Resource b)
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{
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return (int)(b.MemoryUsage - a.MemoryUsage);
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}
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private void UpdateTable()
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{
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_table.IsLayoutLocked = true;
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int idx = 0;
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while (_table.Children.Count > idx)
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{
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var child = _table.Children[idx];
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if (child is ClickableRow row)
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{
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_tableRowsCache.Add(row);
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child.Parent = null;
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}
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else
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{
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idx++;
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}
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}
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_table.LockChildrenRecursive();
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UpdateTableInner();
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_table.UnlockChildrenRecursive();
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_table.PerformLayout();
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}
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private void UpdateTableInner()
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{
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if (_resources.Count == 0)
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return;
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var resources = _resources.Get(_memoryUsageChart.SelectedSampleIndex);
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if (resources == null || resources.Length == 0)
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return;
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// Add rows
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var rowColor2 = Style.Current.Background * 1.4f;
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var contentDatabase = Editor.Instance.ContentDatabase;
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for (int i = 0; i < resources.Length; i++)
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{
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ref var e = ref resources[i];
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ClickableRow row;
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if (_tableRowsCache.Count != 0)
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{
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// Reuse row
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var last = _tableRowsCache.Count - 1;
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row = _tableRowsCache[last];
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_tableRowsCache.RemoveAt(last);
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}
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else
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{
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// Allocate new row
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row = new ClickableRow { Values = new object[3] };
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}
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// Setup row data
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row.Values[0] = e.Name;
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row.Values[1] = _resourceTypesNames[(int)e.Type];
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row.Values[2] = e.MemoryUsage;
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// Setup row interactions
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row.TooltipText = null;
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row.DoubleClick = null;
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var assetItem = contentDatabase.FindAsset(e.AssetId);
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if (assetItem != null)
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{
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row.Values[0] = assetItem.NamePath;
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assetItem.UpdateTooltipText();
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row.TooltipText = assetItem.TooltipText;
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row.DoubleClick = () => { Editor.Instance.ContentEditing.Open(assetItem); };
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}
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// Add row to the table
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row.Width = _table.Width;
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row.BackgroundColor = i % 2 == 0 ? rowColor2 : Color.Transparent;
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row.Parent = _table;
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}
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}
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}
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}
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@@ -181,6 +181,7 @@ namespace FlaxEditor.Windows.Profiler
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AddMode(new Overall());
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AddMode(new CPU());
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AddMode(new GPU());
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AddMode(new MemoryGPU());
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AddMode(new Memory());
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AddMode(new Network());
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