Add **GPU Memory profiler** to Editor

This commit is contained in:
Wojciech Figat
2022-12-08 16:30:37 +01:00
parent f2c594569d
commit df82a0f5d0
47 changed files with 548 additions and 195 deletions

View File

@@ -3,7 +3,6 @@
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Enums.h"
#include "Engine/Graphics/Config.h"
#include "Engine/Graphics/Materials/MaterialInfo.h"
#include "../Config.h"
@@ -31,7 +30,12 @@ public:
/// <summary>
/// Different shader cache storage modes (disabled, inside asset and in project cache)
/// </summary>
DECLARE_ENUM_3(CachingMode, Disabled, AssetInternal, ProjectCache);
enum class CachingMode
{
Disabled = 0,
AssetInternal,
ProjectCache
};
/// <summary>
/// Current shaders caching mode to use