Add **GPU Memory profiler** to Editor
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@@ -3,7 +3,6 @@
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#pragma once
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Engine/Core/Enums.h"
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#include "Engine/Graphics/Config.h"
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#include "Engine/Graphics/Materials/MaterialInfo.h"
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#include "../Config.h"
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@@ -31,7 +30,12 @@ public:
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/// <summary>
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/// Different shader cache storage modes (disabled, inside asset and in project cache)
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/// </summary>
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DECLARE_ENUM_3(CachingMode, Disabled, AssetInternal, ProjectCache);
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enum class CachingMode
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{
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Disabled = 0,
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AssetInternal,
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ProjectCache
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};
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/// <summary>
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/// Current shaders caching mode to use
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