Add **GPU Memory profiler** to Editor
This commit is contained in:
@@ -190,9 +190,9 @@ GPUShaderProgram* GPUShader::GetShader(ShaderStage stage, const StringAnsiView&
|
||||
return shader;
|
||||
}
|
||||
|
||||
GPUResource::ResourceType GPUShader::GetResourceType() const
|
||||
GPUResourceType GPUShader::GetResourceType() const
|
||||
{
|
||||
return ResourceType::Shader;
|
||||
return GPUResourceType::Shader;
|
||||
}
|
||||
|
||||
void GPUShader::OnReleaseGPU()
|
||||
|
||||
Reference in New Issue
Block a user