Add **GPU Memory profiler** to Editor
This commit is contained in:
@@ -128,9 +128,9 @@ void DescriptorHeapWithSlotsDX12::ReleaseSlot(uint32 index)
|
||||
value &= ~mask;
|
||||
}
|
||||
|
||||
GPUResource::ResourceType DescriptorHeapWithSlotsDX12::GetResourceType() const
|
||||
GPUResourceType DescriptorHeapWithSlotsDX12::GetResourceType() const
|
||||
{
|
||||
return ResourceType::Descriptor;
|
||||
return GPUResourceType::Descriptor;
|
||||
}
|
||||
|
||||
DescriptorHeapPoolDX12::DescriptorHeapPoolDX12(GPUDeviceDX12* device, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 descriptorsCountPerHeap, bool shaderVisible)
|
||||
|
||||
Reference in New Issue
Block a user