Add .Net Runtime deployment for cooked game
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@@ -194,7 +194,7 @@ public:
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API_FIELD(ReadOnly) String OriginalOutputPath;
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/// <summary>
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/// The output path for data files (Content, Mono, etc.).
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/// The output path for data files (Content, Dotnet, Mono, etc.).
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/// </summary>
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API_FIELD(ReadOnly) String DataOutputPath;
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@@ -306,13 +306,11 @@ public:
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/// <summary>
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/// Gets the absolute path to the Platform Data folder that contains the binary files used by the current build configuration.
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/// </summary>
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/// <returns>The platform data folder path.</returns>
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String GetGameBinariesPath() const;
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/// <summary>
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/// Gets the absolute path to the platform folder that contains the dependency files used by the current build configuration.
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/// </summary>
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/// <returns>The platform deps folder path.</returns>
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String GetPlatformBinariesRoot() const;
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public:
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