Add .Net Runtime deployment for cooked game

This commit is contained in:
Wojtek Figat
2023-03-13 10:23:42 +01:00
parent e83b8afdd3
commit e00bf92f05
14 changed files with 186 additions and 50 deletions

View File

@@ -34,6 +34,11 @@ ArchitectureType LinuxPlatformTools::GetArchitecture() const
return ArchitectureType::x64;
}
bool LinuxPlatformTools::UseSystemDotnet() const
{
return true;
}
bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
{
const auto gameSettings = GameSettings::Get();

View File

@@ -18,6 +18,7 @@ public:
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
bool UseSystemDotnet() const override;
bool OnDeployBinaries(CookingData& data) override;
};