Add .Net Runtime deployment for cooked game
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@@ -606,15 +606,15 @@ MGCHandle CoreCLR::NewGCHandleWeakref(void* obj, bool track_resurrection)
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return (MGCHandle)CoreCLR::CallStaticMethod<void*, void*, bool>(NewGCHandleWeakrefPtr, obj, track_resurrection);
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}
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void* CoreCLR::GetGCHandleTarget(const MGCHandle& MGCHandle)
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void* CoreCLR::GetGCHandleTarget(const MGCHandle& handle)
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{
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return (void*)MGCHandle;
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return (void*)handle;
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}
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void CoreCLR::FreeGCHandle(const MGCHandle& MGCHandle)
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void CoreCLR::FreeGCHandle(const MGCHandle& handle)
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{
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static void* FreeGCHandlePtr = CoreCLR::GetStaticMethodPointer(TEXT("FreeGCHandle"));
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CoreCLR::CallStaticMethod<void, void*>(FreeGCHandlePtr, (void*)MGCHandle);
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CoreCLR::CallStaticMethod<void, void*>(FreeGCHandlePtr, (void*)handle);
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}
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const char* CoreCLR::GetClassFullname(void* klass)
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