Add MeshBase as shared impl part for Mesh and SkinnedMesh
This commit is contained in:
@@ -464,7 +464,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float
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renderContext.List->AddDrawCall(drawModes, info.Flags, drawCall, entry.ReceiveDecals);
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}
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bool Mesh::ExtractData(MeshBufferType type, BytesContainer& result) const
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bool Mesh::DownloadDataGPU(MeshBufferType type, BytesContainer& result) const
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{
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GPUBuffer* buffer = nullptr;
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switch (type)
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@@ -485,7 +485,7 @@ bool Mesh::ExtractData(MeshBufferType type, BytesContainer& result) const
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return buffer && buffer->DownloadData(result);
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}
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Task* Mesh::ExtractDataAsync(MeshBufferType type, BytesContainer& result) const
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Task* Mesh::DownloadDataGPUAsync(MeshBufferType type, BytesContainer& result) const
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{
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GPUBuffer* buffer = nullptr;
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switch (type)
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@@ -506,6 +506,15 @@ Task* Mesh::ExtractDataAsync(MeshBufferType type, BytesContainer& result) const
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return buffer ? buffer->DownloadDataAsync(result) : nullptr;
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}
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bool Mesh::DownloadDataCPU(MeshBufferType type, BytesContainer& result) const
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{
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#if !BUILD_RELEASE
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// TODO: implement this
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LOG(Error, "Mesh::DownloadDataCPU not implemented.");
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#endif
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return true;
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}
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ScriptingObject* Mesh::GetParentModel()
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{
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return _model;
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@@ -661,7 +670,7 @@ bool Mesh::DownloadBuffer(bool forceGpu, MonoArray* resultObj, int32 typeI)
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// TODO: support reusing the input memory buffer to perform a single copy from staging buffer to the input CPU buffer
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BytesContainer data;
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auto task = mesh->ExtractDataAsync(bufferType, data);
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auto task = mesh->DownloadDataGPUAsync(bufferType, data);
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if (task == nullptr)
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return true;
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@@ -2,9 +2,7 @@
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#pragma once
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#include "Engine/Core/Math/BoundingBox.h"
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#include "Engine/Core/Math/BoundingSphere.h"
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#include "Engine/Scripting/ScriptingObject.h"
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#include "MeshBase.h"
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#include "Engine/Renderer/RenderList.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "ModelInstanceEntry.h"
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@@ -19,21 +17,16 @@ class GPUBuffer;
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/// <summary>
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/// Represents part of the model that is made of vertices and can be rendered using custom material and transformation.
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/// </summary>
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API_CLASS(NoSpawn) class FLAXENGINE_API Mesh : public PersistentScriptingObject
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API_CLASS(NoSpawn) class FLAXENGINE_API Mesh : public MeshBase
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(Mesh, PersistentScriptingObject);
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(Mesh, MeshBase);
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protected:
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Model* _model;
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int32 _index;
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int32 _lodIndex;
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int32 _materialSlotIndex;
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bool _use16BitIndexBuffer;
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bool _hasLightmapUVs;
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BoundingBox _box;
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BoundingSphere _sphere;
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uint32 _vertices;
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uint32 _triangles;
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GPUBuffer* _vertexBuffers[3];
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GPUBuffer* _indexBuffer;
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#if USE_PRECISE_MESH_INTERSECTS
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@@ -94,22 +87,6 @@ public:
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/// </summary>
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API_PROPERTY() void SetMaterialSlotIndex(int32 value);
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/// <summary>
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/// Gets the triangle count.
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/// </summary>
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API_PROPERTY() FORCE_INLINE int32 GetTriangleCount() const
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{
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return _triangles;
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}
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/// <summary>
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/// Gets the vertex count.
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/// </summary>
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API_PROPERTY() FORCE_INLINE int32 GetVertexCount() const
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{
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return _vertices;
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}
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/// <summary>
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/// Gets the index buffer.
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/// </summary>
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@@ -138,15 +115,6 @@ public:
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return _vertexBuffers[0] != nullptr;
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}
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/// <summary>
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/// Determines whether this mesh is using 16 bit index buffer, otherwise it's 32 bit.
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/// </summary>
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/// <returns>True if this mesh is using 16 bit index buffer, otherwise 32 bit index buffer.</returns>
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API_PROPERTY() FORCE_INLINE bool Use16BitIndexBuffer() const
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{
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return _use16BitIndexBuffer;
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}
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/// <summary>
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/// Determines whether this mesh has a vertex colors buffer.
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/// </summary>
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@@ -165,34 +133,6 @@ public:
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return _hasLightmapUVs;
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}
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/// <summary>
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/// Sets the mesh bounds.
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/// </summary>
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/// <param name="box">The bounding box.</param>
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void SetBounds(const BoundingBox& box)
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{
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_box = box;
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BoundingSphere::FromBox(box, _sphere);
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}
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/// <summary>
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/// Gets the box.
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/// </summary>
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/// <returns>The bounding box.</returns>
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API_PROPERTY() FORCE_INLINE const BoundingBox& GetBox() const
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{
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return _box;
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}
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/// <summary>
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/// Gets the sphere.
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/// </summary>
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/// <returns>The bounding sphere.</returns>
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API_PROPERTY() FORCE_INLINE const BoundingSphere& GetSphere() const
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{
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return _sphere;
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}
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#if USE_PRECISE_MESH_INTERSECTS
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/// <summary>
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@@ -473,21 +413,10 @@ public:
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public:
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/// <summary>
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/// Extract mesh buffer data (cannot be called from the main thread!).
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>True if failed, otherwise false</returns>
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bool ExtractData(MeshBufferType type, BytesContainer& result) const;
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/// <summary>
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/// Extracts mesh buffer data in the async task.
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>Created async task used to gather the buffer data.</returns>
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Task* ExtractDataAsync(MeshBufferType type, BytesContainer& result) const;
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// [MeshBase]
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bool DownloadDataGPU(MeshBufferType type, BytesContainer& result) const override;
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Task* DownloadDataGPUAsync(MeshBufferType type, BytesContainer& result) const override;
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bool DownloadDataCPU(MeshBufferType type, BytesContainer& result) const override;
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private:
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110
Source/Engine/Graphics/Models/MeshBase.h
Normal file
110
Source/Engine/Graphics/Models/MeshBase.h
Normal file
@@ -0,0 +1,110 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Math/BoundingBox.h"
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#include "Engine/Core/Math/BoundingSphere.h"
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#include "Engine/Core/Types/DataContainer.h"
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#include "Engine/Graphics/Models/Types.h"
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#include "Engine/Scripting/ScriptingObject.h"
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class Task;
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/// <summary>
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/// Base class for model resources meshes.
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/// </summary>
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API_CLASS(Abstract, NoSpawn) class FLAXENGINE_API MeshBase : public PersistentScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(MeshBase);
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protected:
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bool _use16BitIndexBuffer;
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BoundingBox _box;
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BoundingSphere _sphere;
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uint32 _vertices;
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uint32 _triangles;
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explicit MeshBase(const SpawnParams& params)
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: PersistentScriptingObject(params)
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{
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}
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public:
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/// <summary>
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/// Gets the triangle count.
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/// </summary>
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/// <returns>The triangles</returns>
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API_PROPERTY() FORCE_INLINE int32 GetTriangleCount() const
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{
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return _triangles;
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}
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/// <summary>
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/// Gets the vertex count.
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/// </summary>
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/// <returns>The vertices</returns>
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API_PROPERTY() FORCE_INLINE int32 GetVertexCount() const
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{
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return _vertices;
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}
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/// <summary>
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/// Gets the box.
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/// </summary>
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/// <returns>The bounding box.</returns>
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API_PROPERTY() FORCE_INLINE const BoundingBox& GetBox() const
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{
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return _box;
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}
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/// <summary>
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/// Gets the sphere.
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/// </summary>
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/// <returns>The bounding sphere.</returns>
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API_PROPERTY() FORCE_INLINE const BoundingSphere& GetSphere() const
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{
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return _sphere;
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}
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/// <summary>
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/// Determines whether this mesh is using 16 bit index buffer, otherwise it's 32 bit.
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/// </summary>
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/// <returns>True if this mesh is using 16 bit index buffer, otherwise 32 bit index buffer.</returns>
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API_PROPERTY() FORCE_INLINE bool Use16BitIndexBuffer() const
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{
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return _use16BitIndexBuffer;
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}
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/// <summary>
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/// Sets the mesh bounds.
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/// </summary>
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/// <param name="box">The bounding box.</param>
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void SetBounds(const BoundingBox& box);
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public:
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/// <summary>
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/// Extract mesh buffer data from GPU. Cannot be called from the main thread.
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>True if failed, otherwise false</returns>
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virtual bool DownloadDataGPU(MeshBufferType type, BytesContainer& result) const = 0;
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/// <summary>
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/// Extracts mesh buffer data from GPU in the async task.
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>Created async task used to gather the buffer data.</returns>
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virtual Task* DownloadDataGPUAsync(MeshBufferType type, BytesContainer& result) const = 0;
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/// <summary>
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/// Extract mesh buffer data from CPU. Cached internally.
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>True if failed, otherwise false</returns>
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virtual bool DownloadDataCPU(MeshBufferType type, BytesContainer& result) const = 0;
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};
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@@ -218,7 +218,7 @@ bool SkinnedMesh::DownloadDataGPU(MeshBufferType type, BytesContainer& result) c
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return buffer && buffer->DownloadData(result);
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}
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Task* SkinnedMesh::DownloadDataAsyncGPU(MeshBufferType type, BytesContainer& result) const
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Task* SkinnedMesh::DownloadDataGPUAsync(MeshBufferType type, BytesContainer& result) const
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{
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GPUBuffer* buffer = nullptr;
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switch (type)
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@@ -535,7 +535,7 @@ bool SkinnedMesh::DownloadBuffer(bool forceGpu, MonoArray* resultObj, int32 type
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{
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// Get data from GPU
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// TODO: support reusing the input memory buffer to perform a single copy from staging buffer to the input CPU buffer
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auto task = mesh->DownloadDataAsyncGPU(bufferType, data);
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auto task = mesh->DownloadDataGPUAsync(bufferType, data);
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if (task == nullptr)
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return true;
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task->Start();
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@@ -2,9 +2,7 @@
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#pragma once
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#include "Engine/Core/Math/BoundingBox.h"
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#include "Engine/Core/Math/BoundingSphere.h"
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#include "Engine/Scripting/ScriptingObject.h"
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#include "MeshBase.h"
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#include "Engine/Renderer/RenderList.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "ModelInstanceEntry.h"
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@@ -16,20 +14,15 @@ class GPUBuffer;
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/// <summary>
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/// Represents part of the skinned model that is made of vertices and can be rendered using custom material, transformation and skeleton bones hierarchy.
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/// </summary>
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API_CLASS(NoSpawn) class FLAXENGINE_API SkinnedMesh : public PersistentScriptingObject
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API_CLASS(NoSpawn) class FLAXENGINE_API SkinnedMesh : public MeshBase
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedMesh, PersistentScriptingObject);
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedMesh, MeshBase);
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protected:
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SkinnedModel* _model;
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int32 _index;
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int32 _lodIndex;
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int32 _materialSlotIndex;
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bool _use16BitIndexBuffer;
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BoundingBox _box;
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BoundingSphere _sphere;
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uint32 _vertices;
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uint32 _triangles;
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GPUBuffer* _vertexBuffer;
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GPUBuffer* _indexBuffer;
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mutable Array<byte> _cachedIndexBuffer;
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@@ -85,24 +78,6 @@ public:
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/// <param name="value">The value.</param>
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API_PROPERTY() void SetMaterialSlotIndex(int32 value);
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/// <summary>
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/// Gets the triangle count.
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/// </summary>
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/// <returns>The triangles</returns>
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API_PROPERTY() FORCE_INLINE int32 GetTriangleCount() const
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{
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return _triangles;
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}
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/// <summary>
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/// Gets the vertex count.
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/// </summary>
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/// <returns>The vertices</returns>
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API_PROPERTY() FORCE_INLINE int32 GetVertexCount() const
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{
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return _vertices;
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}
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/// <summary>
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/// Determines whether this mesh is initialized (has vertex and index buffers initialized).
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/// </summary>
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@@ -112,15 +87,6 @@ public:
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return _vertexBuffer != nullptr;
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}
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/// <summary>
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/// Determines whether this mesh is using 16 bit index buffer, otherwise it's 32 bit.
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/// </summary>
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/// <returns>True if this mesh is using 16 bit index buffer, otherwise 32 bit index buffer.</returns>
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API_PROPERTY() FORCE_INLINE bool Use16BitIndexBuffer() const
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{
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return _use16BitIndexBuffer;
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}
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/// <summary>
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/// Blend shapes used by this mesh.
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/// </summary>
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@@ -194,36 +160,6 @@ public:
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/// <returns>True if failed, otherwise false.</returns>
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bool UpdateMesh(uint32 vertexCount, uint32 triangleCount, VB0SkinnedElementType* vb, void* ib, bool use16BitIndices);
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public:
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/// <summary>
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/// Sets the mesh bounds.
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/// </summary>
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/// <param name="box">The bounding box.</param>
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void SetBounds(const BoundingBox& box)
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{
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_box = box;
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BoundingSphere::FromBox(box, _sphere);
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}
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/// <summary>
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/// Gets the box.
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/// </summary>
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/// <returns>The bounding box.</returns>
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API_PROPERTY() FORCE_INLINE BoundingBox GetBox() const
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{
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return _box;
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}
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/// <summary>
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/// Gets the sphere.
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/// </summary>
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/// <returns>The bounding sphere.</returns>
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API_PROPERTY() FORCE_INLINE BoundingSphere GetSphere() const
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{
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return _sphere;
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}
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public:
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/// <summary>
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@@ -319,29 +255,10 @@ public:
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public:
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/// <summary>
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/// Extract mesh buffer data from the GPU (cannot be called from the main thread!).
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>True if failed, otherwise false</returns>
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bool DownloadDataGPU(MeshBufferType type, BytesContainer& result) const;
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/// <summary>
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/// Extracts mesh buffer data from the GPU in the async task.
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>Created async task used to gather the buffer data.</returns>
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Task* DownloadDataAsyncGPU(MeshBufferType type, BytesContainer& result) const;
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/// <summary>
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/// Extract mesh buffer data from the CPU.
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/// </summary>
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/// <param name="type">Buffer type</param>
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/// <param name="result">The result data</param>
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/// <returns>True if failed, otherwise false</returns>
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bool DownloadDataCPU(MeshBufferType type, BytesContainer& result) const;
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// [MeshBase]
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bool DownloadDataGPU(MeshBufferType type, BytesContainer& result) const override;
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Task* DownloadDataGPUAsync(MeshBufferType type, BytesContainer& result) const override;
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bool DownloadDataCPU(MeshBufferType type, BytesContainer& result) const override;
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private:
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Block a user