Add support for loading prefab instance if the root was changed or deleted
#2050
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@@ -481,7 +481,7 @@ void JsonWriter::SceneObject(::SceneObject* obj)
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}
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else
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{
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LOG(Warning, "Missing prefab with id={0}.", obj->GetPrefabID());
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LOG(Warning, "Missing prefab {0}.", obj->GetPrefabID());
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}
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}
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