@@ -112,7 +112,7 @@ MaterialInput GetGeometryMaterialInput(GeometryData geometry)
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#if USE_LIGHTMAP
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output.LightmapUV = geometry.LightmapUV;
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#endif
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output.TBN = CalcTangentBasisFromWorldNormal(geometry.WorldNormal);
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output.TBN = CalcTangentBasis(geometry.WorldNormal, geometry.WorldPosition, geometry.TexCoord);
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output.HolesMask = geometry.HolesMask;
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#if USE_TERRAIN_LAYERS
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output.Layers = geometry.Layers;
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@@ -415,7 +415,7 @@ VertexOutput VS(TerrainVertexInput input)
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#if USE_LIGHTMAP
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materialInput.LightmapUV = output.Geometry.LightmapUV;
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#endif
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materialInput.TBN = CalcTangentBasisFromWorldNormal(output.Geometry.WorldNormal);
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materialInput.TBN = tangentToWorld;
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materialInput.TwoSidedSign = WorldDeterminantSign;
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materialInput.SvPosition = output.Position;
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materialInput.PreSkinnedPosition = position;
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