Add DebugDraw.DrawCone and DebugDraw.DrawWireCone
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@@ -45,6 +45,8 @@
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#define DEBUG_DRAW_CYLINDER_RESOLUTION 12
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#define DEBUG_DRAW_CYLINDER_VERTICES (DEBUG_DRAW_CYLINDER_RESOLUTION * 4)
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//
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#define DEBUG_DRAW_CONE_RESOLUTION 32
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//
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#define DEBUG_DRAW_TRIANGLE_SPHERE_RESOLUTION 12
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struct DebugSphereCache
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@@ -1489,6 +1491,51 @@ namespace
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}
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}
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}
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void DrawCone(Array<DebugTriangle>* list, const Vector3& position, const Quaternion& orientation, float radius, float angleXY, float angleXZ, const Color& color, float duration)
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{
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const float tolerance = 0.001f;
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const float angle1 = Math::Clamp(angleXY, tolerance, PI - tolerance);
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const float angle2 = Math::Clamp(angleXZ, tolerance, PI - tolerance);
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const float sinX1 = Math::Sin(0.5f * angle1);
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const float sinY2 = Math::Sin(0.5f * angle2);
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const float sinSqX1 = sinX1 * sinX1;
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const float sinSqY2 = sinY2 * sinY2;
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DebugTriangle t;
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t.Color = Color32(color);
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t.TimeLeft = duration;
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const Matrix world = Matrix::RotationQuaternion(orientation) * Matrix::Translation(position);
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t.V0 = world.GetTranslation();
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Vector3 vertices[DEBUG_DRAW_CONE_RESOLUTION];
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for (uint32 i = 0; i < DEBUG_DRAW_CONE_RESOLUTION; i++)
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{
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const float alpha = (float)i / (float)DEBUG_DRAW_CONE_RESOLUTION;
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const float azimuth = alpha * TWO_PI;
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const float phi = Math::Atan2(Math::Sin(azimuth) * sinY2, Math::Cos(azimuth) * sinX1);
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const float sinPhi = Math::Sin(phi);
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const float cosPhi = Math::Cos(phi);
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const float sinSqPhi = sinPhi * sinPhi;
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const float cosSqPhi = cosPhi * cosPhi;
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const float rSq = sinSqX1 * sinSqY2 / (sinSqX1 * sinSqPhi + sinSqY2 * cosSqPhi);
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const float r = Math::Sqrt(rSq);
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const float s = Math::Sqrt(1 - rSq);
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Vector3 vertex = Vector3(2 * s * (r * cosPhi), 2 * s * (r * sinPhi), 1 - 2 * rSq) * radius;
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Vector3::Transform(vertex, world, vertices[i]);
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}
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for (uint32 i = 0; i < DEBUG_DRAW_CONE_RESOLUTION; i++)
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{
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t.V1 = vertices[i];
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t.V2 = vertices[(i + 1) % DEBUG_DRAW_CONE_RESOLUTION];
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list->Add(t);
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}
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}
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}
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void DebugDraw::DrawCylinder(const Vector3& position, const Quaternion& orientation, float radius, float height, const Color& color, float duration, bool depthTest)
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@@ -1511,6 +1558,26 @@ void DebugDraw::DrawWireCylinder(const Vector3& position, const Quaternion& orie
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::DrawCylinder(list, position, orientation, radius, height, color, duration);
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}
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void DebugDraw::DrawCone(const Vector3& position, const Quaternion& orientation, float radius, float angleXY, float angleXZ, const Color& color, float duration, bool depthTest)
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{
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Array<DebugTriangle>* list;
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if (depthTest)
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list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultTriangles : &Context->DebugDrawDepthTest.OneFrameTriangles;
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else
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list = duration > 0 ? &Context->DebugDrawDefault.DefaultTriangles : &Context->DebugDrawDefault.OneFrameTriangles;
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::DrawCone(list, position, orientation, radius, angleXY, angleXZ, color, duration);
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}
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void DebugDraw::DrawWireCone(const Vector3& position, const Quaternion& orientation, float radius, float angleXY, float angleXZ, const Color& color, float duration, bool depthTest)
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{
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Array<DebugTriangle>* list;
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if (depthTest)
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list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultWireTriangles : &Context->DebugDrawDepthTest.OneFrameWireTriangles;
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else
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list = duration > 0 ? &Context->DebugDrawDefault.DefaultWireTriangles : &Context->DebugDrawDefault.OneFrameWireTriangles;
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::DrawCone(list, position, orientation, radius, angleXY, angleXZ, color, duration);
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}
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void DebugDraw::DrawWireArrow(const Vector3& position, const Quaternion& orientation, float scale, const Color& color, float duration, bool depthTest)
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{
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Vector3 direction, up, right;
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