Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info

This commit is contained in:
Wojtek Figat
2021-11-05 11:49:10 +01:00
parent 3793630375
commit e0d8a5be5d
4 changed files with 74 additions and 17 deletions

View File

@@ -366,6 +366,7 @@ bool CollisionCooking::CookCollision(const Argument& arg, CollisionData::Seriali
outputOptions.ModelLodIndex = arg.ModelLodIndex;
outputOptions.ConvexFlags = arg.ConvexFlags;
outputOptions.ConvexVertexLimit = arg.ConvexVertexLimit;
outputOptions.MaterialSlotsMask = arg.MaterialSlotsMask;
return false;
}