Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
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@@ -366,6 +366,7 @@ bool CollisionCooking::CookCollision(const Argument& arg, CollisionData::Seriali
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outputOptions.ModelLodIndex = arg.ModelLodIndex;
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outputOptions.ConvexFlags = arg.ConvexFlags;
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outputOptions.ConvexVertexLimit = arg.ConvexVertexLimit;
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outputOptions.MaterialSlotsMask = arg.MaterialSlotsMask;
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return false;
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}
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