Force camera model to load in prefabs.
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@@ -349,6 +349,11 @@ void Camera::Draw(RenderContext& renderContext)
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_previewModel->Draw(renderContext, draw);
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_previewModel->Draw(renderContext, draw);
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}
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}
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}
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}
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// Load preview model if it doesnt exist. Ex: prefabs
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else if (EnumHasAnyFlags(renderContext.View.Flags, ViewFlags::EditorSprites) && !_previewModel)
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{
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_previewModel = Content::LoadAsyncInternal<Model>(TEXT("Editor/Camera/O_Camera"));
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}
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}
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}
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#include "Engine/Debug/DebugDraw.h"
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#include "Engine/Debug/DebugDraw.h"
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