Add NetworkLagDriver for lag simulation over low-level network transport layer
This commit is contained in:
@@ -59,7 +59,7 @@ bool ENetDriver::Initialize(NetworkPeer* host, const NetworkConfig& config)
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{
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_networkHost = host;
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_config = config;
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_peerMap = Dictionary<uint32, void*>();
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_peerMap.Clear();
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if (enet_initialize() != 0)
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{
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@@ -94,7 +94,7 @@ bool ENetDriver::Listen()
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address.host = ENET_HOST_ANY;
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// Set host address if needed
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if (_config.Address != String("any"))
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if (_config.Address != TEXT("any"))
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enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
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// Create ENet host
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@@ -151,8 +151,7 @@ void ENetDriver::Disconnect()
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void ENetDriver::Disconnect(const NetworkConnection& connection)
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{
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const int connectionId = connection.ConnectionId;
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void* peer = nullptr;
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ENetPeer* peer;
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if (_peerMap.TryGet(connectionId, peer))
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{
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enet_peer_disconnect_now((ENetPeer*)peer, 0);
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@@ -168,86 +167,74 @@ bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
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{
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ENetEvent event;
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const int result = enet_host_service((ENetHost*)_host, &event, 0);
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if (result < 0)
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LOG(Error, "Failed to check ENet events!");
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if (result > 0)
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{
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// Copy sender data
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const uint32 connectionId = enet_peer_get_id(event.peer);
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eventPtr->Sender = NetworkConnection();
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eventPtr->Sender.ConnectionId = connectionId;
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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eventPtr->EventType = NetworkEventType::Connected;
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if (IsServer())
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_peerMap.Add(connectionId, event.peer);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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eventPtr->EventType = NetworkEventType::Disconnected;
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if (IsServer())
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_peerMap.Remove(connectionId);
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break;
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
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eventPtr->EventType = NetworkEventType::Timeout;
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if (IsServer())
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_peerMap.Remove(connectionId);
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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eventPtr->EventType = NetworkEventType::Message;
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// Acquire message and copy message data
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eventPtr->Message = _networkHost->CreateMessage();
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eventPtr->Message.Length = event.packet->dataLength;
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Memory::CopyItems(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
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Platform::MemoryCopy(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
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break;
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default:
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break;
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}
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return true; // Event
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// Got event
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return true;
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}
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return false; // No events
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// No events
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return false;
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}
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void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
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{
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ASSERT(IsServer() == false);
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SendPacketToPeer((ENetPeer*)_peer, channelType, message);
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}
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void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
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{
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ASSERT(IsServer());
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ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
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ASSERT(peer != nullptr);
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ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
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SendPacketToPeer(peer, channelType, message);
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ENetPeer* peer;
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if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
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{
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SendPacketToPeer(peer, channelType, message);
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}
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}
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void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
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{
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ASSERT(IsServer());
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ENetPeer* peer;
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for (NetworkConnection target : targets)
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{
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ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
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ASSERT(peer != nullptr);
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ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
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SendPacketToPeer(peer, channelType, message);
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if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
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{
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SendPacketToPeer(peer, channelType, message);
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}
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}
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}
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@@ -45,5 +45,5 @@ private:
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NetworkPeer* _networkHost;
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void* _host = nullptr;
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void* _peer = nullptr;
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Dictionary<uint32, void*> _peerMap;
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Dictionary<uint32, struct _ENetPeer*> _peerMap;
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};
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186
Source/Engine/Networking/Drivers/NetworkLagDriver.cpp
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186
Source/Engine/Networking/Drivers/NetworkLagDriver.cpp
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@@ -0,0 +1,186 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "NetworkLagDriver.h"
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#include "ENetDriver.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/Time.h"
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NetworkLagDriver::NetworkLagDriver(const SpawnParams& params)
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: ScriptingObject(params)
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{
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}
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NetworkLagDriver::~NetworkLagDriver()
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{
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SetDriver(nullptr);
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}
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void NetworkLagDriver::SetDriver(INetworkDriver* value)
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{
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if (_driver == value)
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return;
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// Cleanup created proxy driver object
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if (auto* driver = FromInterface(_driver, INetworkDriver::TypeInitializer))
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Delete(driver);
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_driver = value;
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}
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String NetworkLagDriver::DriverName()
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{
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if (!_driver)
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return String::Empty;
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return _driver->DriverName();
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}
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bool NetworkLagDriver::Initialize(NetworkPeer* host, const NetworkConfig& config)
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{
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if (!_driver)
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{
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// Use ENet as default
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_driver = New<ENetDriver>();
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}
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if (!_driver)
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{
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LOG(Error, "Missing Driver for Network Lag simulation.");
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return true;
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}
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if (_driver->Initialize(host, config))
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return true;
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Engine::Update.Bind<NetworkLagDriver, &NetworkLagDriver::OnUpdate>(this);
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return false;
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}
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void NetworkLagDriver::Dispose()
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{
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if (!_driver)
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return;
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Engine::Update.Unbind<NetworkLagDriver, &NetworkLagDriver::OnUpdate>(this);
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_driver->Dispose();
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_messages.Clear();
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_events.Clear();
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}
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bool NetworkLagDriver::Listen()
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{
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if (!_driver)
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return false;
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return _driver->Listen();
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}
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bool NetworkLagDriver::Connect()
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{
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if (!_driver)
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return false;
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return _driver->Connect();
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}
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void NetworkLagDriver::Disconnect()
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{
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if (!_driver)
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return;
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return _driver->Disconnect();
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}
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void NetworkLagDriver::Disconnect(const NetworkConnection& connection)
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{
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if (!_driver)
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return;
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_driver->Disconnect(connection);
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}
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bool NetworkLagDriver::PopEvent(NetworkEvent* eventPtr)
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{
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if (!_driver)
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return false;
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// Try to pop event from the queue
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for (int32 i = 0; i < _events.Count(); i++)
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{
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auto& e = _events[i];
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if (e.Lag > 0.0)
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continue;
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*eventPtr = e.Event;
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_events.RemoveAtKeepOrder(i);
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return true;
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}
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// Consume any incoming events
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while (_driver->PopEvent(eventPtr))
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{
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auto& e = _events.AddOne();
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e.Lag = (double)Lag;
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e.Event = *eventPtr;
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}
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return false;
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}
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void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
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{
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auto& msg = _messages.AddOne();
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msg.Lag = (double)Lag;
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msg.Type = 0;
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msg.Message = message;
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msg.MessageData.Set(message.Buffer, message.Length);
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}
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void NetworkLagDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
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{
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auto& msg = _messages.AddOne();
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msg.Lag = (double)Lag;
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msg.Type = 1;
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msg.Message = message;
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msg.Target = target;
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msg.MessageData.Set(message.Buffer, message.Length);
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}
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void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
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{
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auto& msg = _messages.AddOne();
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msg.Lag = (double)Lag;
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msg.Type = 2;
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msg.Message = message;
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msg.Targets = targets;
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msg.MessageData.Set(message.Buffer, message.Length);
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}
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void NetworkLagDriver::OnUpdate()
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{
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if (!_driver)
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return;
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// Update all pending messages and events
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const double deltaTime = Time::Update.UnscaledDeltaTime.GetTotalMilliseconds();
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for (int32 i = 0; i < _messages.Count(); i++)
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{
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auto& msg = _messages[i];
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msg.Lag -= deltaTime;
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if (msg.Lag > 0.0)
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continue;
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// Fix message to point to the current buffer
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msg.Message.Buffer = msg.MessageData.Get();
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switch (msg.Type)
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{
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case 0:
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_driver->SendMessage(msg.ChannelType, msg.Message);
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break;
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case 1:
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_driver->SendMessage(msg.ChannelType, msg.Message, msg.Target);
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break;
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case 2:
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_driver->SendMessage(msg.ChannelType, msg.Message, msg.Targets);
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break;
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}
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_messages.RemoveAt(i);
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}
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for (int32 i = 0; i < _events.Count(); i++)
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{
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auto& e = _events[i];
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e.Lag -= deltaTime;
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}
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}
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77
Source/Engine/Networking/Drivers/NetworkLagDriver.h
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77
Source/Engine/Networking/Drivers/NetworkLagDriver.h
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@@ -0,0 +1,77 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Networking/INetworkDriver.h"
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#include "Engine/Networking/NetworkMessage.h"
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#include "Engine/Networking/NetworkConnection.h"
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#include "Engine/Networking/NetworkEvent.h"
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#include "Engine/Scripting/ScriptingObject.h"
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#include "Engine/Core/Collections/Array.h"
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/// <summary>
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/// Low-level network transport interface implementation that is proxy of another nested INetworkDriver implementation but with lag simulation feature.
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/// </summary>
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API_CLASS(Namespace="FlaxEngine.Networking", Sealed) class FLAXENGINE_API NetworkLagDriver : public ScriptingObject, public INetworkDriver
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{
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DECLARE_SCRIPTING_TYPE(NetworkLagDriver);
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private:
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struct LagMessage
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{
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double Lag;
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int32 Type;
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NetworkChannelType ChannelType;
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NetworkMessage Message;
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NetworkConnection Target;
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Array<NetworkConnection> Targets;
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Array<byte> MessageData; // TODO: use message buffers cache (of size config.MessageSize) to reduce dynamic memory allocations
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};
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struct LagEvent
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{
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double Lag;
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NetworkEvent Event;
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};
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INetworkDriver* _driver = nullptr;
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Array<LagMessage> _messages;
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Array<LagEvent> _events;
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public:
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~NetworkLagDriver();
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/// <summary>
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/// Network lag value in milliseconds. Adds a delay between sending and receiving messages (2 * Lag is TTL).
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/// </summary>
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API_FIELD() float Lag = 100.0f;
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/// <summary>
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/// Gets or sets the nested INetworkDriver to use as a proxy with lags.
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/// </summary>
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API_PROPERTY() INetworkDriver* GetDriver() const
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{
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return _driver;
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}
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/// <summary>
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/// Gets or sets the nested INetworkDriver to use as a proxy with lags.
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/// </summary>
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API_PROPERTY() void SetDriver(INetworkDriver* value);
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public:
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// [INetworkDriver]
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String DriverName() override;
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bool Initialize(NetworkPeer* host, const NetworkConfig& config) override;
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void Dispose() override;
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bool Listen() override;
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bool Connect() override;
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void Disconnect() override;
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void Disconnect(const NetworkConnection& connection) override;
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bool PopEvent(NetworkEvent* eventPtr) override;
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void SendMessage(NetworkChannelType channelType, const NetworkMessage& message) override;
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void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target) override;
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void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets) override;
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private:
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void OnUpdate();
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};
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