Add NetworkLagDriver for lag simulation over low-level network transport layer

This commit is contained in:
Wojciech Figat
2022-11-09 11:06:50 +01:00
parent c0f596a00e
commit e113d5c549
7 changed files with 285 additions and 48 deletions

View File

@@ -59,7 +59,7 @@ bool ENetDriver::Initialize(NetworkPeer* host, const NetworkConfig& config)
{
_networkHost = host;
_config = config;
_peerMap = Dictionary<uint32, void*>();
_peerMap.Clear();
if (enet_initialize() != 0)
{
@@ -94,7 +94,7 @@ bool ENetDriver::Listen()
address.host = ENET_HOST_ANY;
// Set host address if needed
if (_config.Address != String("any"))
if (_config.Address != TEXT("any"))
enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
// Create ENet host
@@ -151,8 +151,7 @@ void ENetDriver::Disconnect()
void ENetDriver::Disconnect(const NetworkConnection& connection)
{
const int connectionId = connection.ConnectionId;
void* peer = nullptr;
ENetPeer* peer;
if (_peerMap.TryGet(connectionId, peer))
{
enet_peer_disconnect_now((ENetPeer*)peer, 0);
@@ -168,86 +167,74 @@ bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
{
ENetEvent event;
const int result = enet_host_service((ENetHost*)_host, &event, 0);
if (result < 0)
LOG(Error, "Failed to check ENet events!");
if (result > 0)
{
// Copy sender data
const uint32 connectionId = enet_peer_get_id(event.peer);
eventPtr->Sender = NetworkConnection();
eventPtr->Sender.ConnectionId = connectionId;
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
eventPtr->EventType = NetworkEventType::Connected;
if (IsServer())
_peerMap.Add(connectionId, event.peer);
break;
case ENET_EVENT_TYPE_DISCONNECT:
eventPtr->EventType = NetworkEventType::Disconnected;
if (IsServer())
_peerMap.Remove(connectionId);
break;
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
eventPtr->EventType = NetworkEventType::Timeout;
if (IsServer())
_peerMap.Remove(connectionId);
break;
case ENET_EVENT_TYPE_RECEIVE:
eventPtr->EventType = NetworkEventType::Message;
// Acquire message and copy message data
eventPtr->Message = _networkHost->CreateMessage();
eventPtr->Message.Length = event.packet->dataLength;
Memory::CopyItems(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
Platform::MemoryCopy(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
break;
default:
break;
}
return true; // Event
// Got event
return true;
}
return false; // No events
// No events
return false;
}
void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
{
ASSERT(IsServer() == false);
SendPacketToPeer((ENetPeer*)_peer, channelType, message);
}
void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
{
ASSERT(IsServer());
ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
ASSERT(peer != nullptr);
ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
SendPacketToPeer(peer, channelType, message);
ENetPeer* peer;
if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
{
SendPacketToPeer(peer, channelType, message);
}
}
void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
{
ASSERT(IsServer());
ENetPeer* peer;
for (NetworkConnection target : targets)
{
ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
ASSERT(peer != nullptr);
ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
SendPacketToPeer(peer, channelType, message);
if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
{
SendPacketToPeer(peer, channelType, message);
}
}
}

View File

@@ -45,5 +45,5 @@ private:
NetworkPeer* _networkHost;
void* _host = nullptr;
void* _peer = nullptr;
Dictionary<uint32, void*> _peerMap;
Dictionary<uint32, struct _ENetPeer*> _peerMap;
};

View File

@@ -0,0 +1,186 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "NetworkLagDriver.h"
#include "ENetDriver.h"
#include "Engine/Core/Log.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Engine/Time.h"
NetworkLagDriver::NetworkLagDriver(const SpawnParams& params)
: ScriptingObject(params)
{
}
NetworkLagDriver::~NetworkLagDriver()
{
SetDriver(nullptr);
}
void NetworkLagDriver::SetDriver(INetworkDriver* value)
{
if (_driver == value)
return;
// Cleanup created proxy driver object
if (auto* driver = FromInterface(_driver, INetworkDriver::TypeInitializer))
Delete(driver);
_driver = value;
}
String NetworkLagDriver::DriverName()
{
if (!_driver)
return String::Empty;
return _driver->DriverName();
}
bool NetworkLagDriver::Initialize(NetworkPeer* host, const NetworkConfig& config)
{
if (!_driver)
{
// Use ENet as default
_driver = New<ENetDriver>();
}
if (!_driver)
{
LOG(Error, "Missing Driver for Network Lag simulation.");
return true;
}
if (_driver->Initialize(host, config))
return true;
Engine::Update.Bind<NetworkLagDriver, &NetworkLagDriver::OnUpdate>(this);
return false;
}
void NetworkLagDriver::Dispose()
{
if (!_driver)
return;
Engine::Update.Unbind<NetworkLagDriver, &NetworkLagDriver::OnUpdate>(this);
_driver->Dispose();
_messages.Clear();
_events.Clear();
}
bool NetworkLagDriver::Listen()
{
if (!_driver)
return false;
return _driver->Listen();
}
bool NetworkLagDriver::Connect()
{
if (!_driver)
return false;
return _driver->Connect();
}
void NetworkLagDriver::Disconnect()
{
if (!_driver)
return;
return _driver->Disconnect();
}
void NetworkLagDriver::Disconnect(const NetworkConnection& connection)
{
if (!_driver)
return;
_driver->Disconnect(connection);
}
bool NetworkLagDriver::PopEvent(NetworkEvent* eventPtr)
{
if (!_driver)
return false;
// Try to pop event from the queue
for (int32 i = 0; i < _events.Count(); i++)
{
auto& e = _events[i];
if (e.Lag > 0.0)
continue;
*eventPtr = e.Event;
_events.RemoveAtKeepOrder(i);
return true;
}
// Consume any incoming events
while (_driver->PopEvent(eventPtr))
{
auto& e = _events.AddOne();
e.Lag = (double)Lag;
e.Event = *eventPtr;
}
return false;
}
void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
{
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.Type = 0;
msg.Message = message;
msg.MessageData.Set(message.Buffer, message.Length);
}
void NetworkLagDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
{
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.Type = 1;
msg.Message = message;
msg.Target = target;
msg.MessageData.Set(message.Buffer, message.Length);
}
void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
{
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.Type = 2;
msg.Message = message;
msg.Targets = targets;
msg.MessageData.Set(message.Buffer, message.Length);
}
void NetworkLagDriver::OnUpdate()
{
if (!_driver)
return;
// Update all pending messages and events
const double deltaTime = Time::Update.UnscaledDeltaTime.GetTotalMilliseconds();
for (int32 i = 0; i < _messages.Count(); i++)
{
auto& msg = _messages[i];
msg.Lag -= deltaTime;
if (msg.Lag > 0.0)
continue;
// Fix message to point to the current buffer
msg.Message.Buffer = msg.MessageData.Get();
switch (msg.Type)
{
case 0:
_driver->SendMessage(msg.ChannelType, msg.Message);
break;
case 1:
_driver->SendMessage(msg.ChannelType, msg.Message, msg.Target);
break;
case 2:
_driver->SendMessage(msg.ChannelType, msg.Message, msg.Targets);
break;
}
_messages.RemoveAt(i);
}
for (int32 i = 0; i < _events.Count(); i++)
{
auto& e = _events[i];
e.Lag -= deltaTime;
}
}

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@@ -0,0 +1,77 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Networking/INetworkDriver.h"
#include "Engine/Networking/NetworkMessage.h"
#include "Engine/Networking/NetworkConnection.h"
#include "Engine/Networking/NetworkEvent.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Core/Collections/Array.h"
/// <summary>
/// Low-level network transport interface implementation that is proxy of another nested INetworkDriver implementation but with lag simulation feature.
/// </summary>
API_CLASS(Namespace="FlaxEngine.Networking", Sealed) class FLAXENGINE_API NetworkLagDriver : public ScriptingObject, public INetworkDriver
{
DECLARE_SCRIPTING_TYPE(NetworkLagDriver);
private:
struct LagMessage
{
double Lag;
int32 Type;
NetworkChannelType ChannelType;
NetworkMessage Message;
NetworkConnection Target;
Array<NetworkConnection> Targets;
Array<byte> MessageData; // TODO: use message buffers cache (of size config.MessageSize) to reduce dynamic memory allocations
};
struct LagEvent
{
double Lag;
NetworkEvent Event;
};
INetworkDriver* _driver = nullptr;
Array<LagMessage> _messages;
Array<LagEvent> _events;
public:
~NetworkLagDriver();
/// <summary>
/// Network lag value in milliseconds. Adds a delay between sending and receiving messages (2 * Lag is TTL).
/// </summary>
API_FIELD() float Lag = 100.0f;
/// <summary>
/// Gets or sets the nested INetworkDriver to use as a proxy with lags.
/// </summary>
API_PROPERTY() INetworkDriver* GetDriver() const
{
return _driver;
}
/// <summary>
/// Gets or sets the nested INetworkDriver to use as a proxy with lags.
/// </summary>
API_PROPERTY() void SetDriver(INetworkDriver* value);
public:
// [INetworkDriver]
String DriverName() override;
bool Initialize(NetworkPeer* host, const NetworkConfig& config) override;
void Dispose() override;
bool Listen() override;
bool Connect() override;
void Disconnect() override;
void Disconnect(const NetworkConnection& connection) override;
bool PopEvent(NetworkEvent* eventPtr) override;
void SendMessage(NetworkChannelType channelType, const NetworkMessage& message) override;
void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target) override;
void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets) override;
private:
void OnUpdate();
};